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goodrichm

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  1. Thanks for your help. I'll give it a try...
  2. Is there a brush, or a quick way, to just drip material/polygons onto an object so it looks like natural rain or blood dripping on/off the object? Only looking at creating a still image at this point, but turning it into an animation would be awesome! I'm trying to create a logo for my gaming clan that's a dog tag with blood dripping all over it. I'm not a very good artist so trying to build it manually doesn't look natural. Thanks in advance for any help. Hope you all have an awesome new year!!!
  3. Ready for another round of spread the news and get a discount deal? Do we see a trend here... http://www.groboto.com/v3/Store/Offers/
  4. Couldn't have said it better myself! Thanks so much Andrew for everything you do and the way you do it...MG
  5. http://www.3d-coat.com/forum/index.php?showtopic=6634&pid=57394&st=740entry57394 Voxel room's Merge Tool. Hope this helps...MG
  6. Another excellent update! Thank you so much! Do we have to convert instances into real volumes before selecting AUTORETOPO with microvert paint option? Every time I try this only the original volume transfers over to the paint room. During the auto process, you can see the instances appear to be autoretopolized, but when it's done they're not there anymore (or can't be seen)? I'm just experimenting with Tinker's objects. Is there a way to create multiple instances at once without the need to click a button each time? Maybe random placement on a surface or path to help when doing lots of nurnies or hair Thanks again for this wonderful program! MG
  7. Awesome update Andrew et al! +1 for a way to add unique features to the different instances. Is it possible to add instances along a path or surface of another object? If not, I'll add a feature request in the appropriate forum...MG
  8. You can send the model that causes the error directly to Andrew to: support AT 3d-coat DOT com
  9. Hi, I recommend you send an OBJ file that causes the error directly to Andrew to: support AT 3d-coat DOT com Also recommend you post bugs like this in the forum's "Support" section in the "Voxel sculpting bugs" area. Otherwise, Andrew might not see your bug reports. Here are the guidelines for submitting bugs to help get them squashed quicker: http://www.3d-coat.com/forum/index.php?showtopic=3224 Hope this helps...MG
  10. I haven't upgraded to latest .05 yet, but this happens to me in ver 3.2.04 (DX CUDA 64 bit) when the symmetry plane is active and I try to auto quadranqulate in the voxel room...
  11. Please clarify which version of CUDA Toolkit is supported ver 2.2 or 2.3 or both. Thanks...MG
  12. Please add the capability to alphabetize the items in the menus and toolbars or change their order in the code. Some menus like "Windows/Popups" and Voxel room left toolbar are getting very long and it's difficult to quickly find the option/command you're looking for...MG
  13. I can't find a way of taking a model from Paint room tab directly into Voxel room tab. Have to manually save out the model then merge it in Voxel room. Please add this feature if it doesn't already exist...MG
  14. Are you saying that we have access to the shader capability in the Paint room already? Please explain how...
  15. Yes, this is exactly what I meant to say in the original post. Thanks for translating so well what I meant to say...you're a good mind reader
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