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Arvart

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Posts posted by Arvart

  1. On 10/1/2021 at 8:38 PM, Carlosan said:

    Check this tip please, hope it help

     

    Hello, yes I checked this map already, the problem is that I have no way to bake this map with small details if they placed in big cavities. Just for example compare these two pictures below, on one you can see cavities baked from shader on sculpted model on other the best result which I can take whan use cavity baking on low-poly model. This is the very old problem, and I see that now we have "Cavity width" parametr in options, but it have no options to choose cavity width as on screenshot below, and this is so sad. Curvature feeling setup on sculpted model and on low-poly model is extremally different. And what make me sad much more that I remember times when curvature calculated on fly without baking, and that curvature worked better (by the way my wife still worked with textures at that version of Coat just because of this, as I remind that was 4.5... version, sounds wiered I know). As I understand now RGB curvaure keeps in differrent chanels different size of curvature details, so I think that chanel with smal details should keep much smaller details, because now artis almost have no reasons to tuch this parametr.

    11.thumb.jpg.a1ab6724223d961574f4fa3caec46e35.jpg22.thumb.jpg.478bd3e3701e0421730dcf4f9354266b.jpg

  2. Hello, I had tested today the new cavity backing method and want to ask is here some way to bake some extra thin cavities. For example take a look at the screenshot, here is cavities backed from sculpted model but when I tried to get same effect in texturing room I had faild, no one opion can't give me controls to say "I need to draw on this thin lines, forget about the big volumes for a bit of time dear Coat". Actually small details on models just don't affect on cavity texture, and this is a huge problemin texturing process I think.
    image.thumb.png.a2f84641714dfd31f2d9bfd10b782756.png

  3. Hello again. I want to write about one more issue. When I bake curvature map with inensity of smothed and simple curvature seted for around 400 some areas with cavity had bake as white color. Take a look at the third screenshot, here is the problem, here is blured and simple curvature intensity seted at 400. At the second screenshot I had baked curvature with 400 intensity on simple curvature and 0 at blured and everything is fine. And at the first one I had baked blured with 400 intensity and simple with 0 and all is fine too.
    image.thumb.png.044cd5621d04d68d800247356f90932b.png
    image.thumb.png.16db1333031c5ee04b6282198552b7c0.png
    image.thumb.png.670f70cad2661c9f1db77749b742d5dd.png

  4. 1 hour ago, Andrew Shpagin said:

    26.07.21 2021.13

    - If "Steady stroke" is turned off it is really turned off. Before that, it was 6.0 even if turned off. So small movements may have sense. If you want to grow a surface with small movements, it is better to set "Paint w/ dabs" in brush settings (and turn off spacing).

     

    Yes! Now brushes works as expected! But problem with CUDA still in place - some screenshot to show how problem exactly looks. On the left side stroke with CUDA turned off, and on the right side strokes with CUDA turned on. One of them made with same hand move speed as left, and far right made with extremely fast hand move.
    image.thumb.png.cbb332ebd87a99601db7dccfdce392ab.png

    • Like 1
    • Thanks 2
  5. 56 minutes ago, Arvart said:

    Checked .12 version and fast strokes now working realy fine, but poblem with sculpting on a small distance is still here. I would be so glad if you can fix it, because it's main reason why I still working in 4 version of the Coat.

    Update, fast strokes still not working well, and I realize that strokes had broke when I turned on CUDA usage (for some reason it was turned "off" on working start). So both of my problems still in place.

  6. About small distance strokes, as I see Coat draw small red dot above the pen which point actual place of brush where dub will have placed, and when I moove my pen in 2-3 mm around this dot this red dot don't move at all. And I thought if my display would be smaller this radius may be around 0.5 - 1 mm and I wouldn't feel that, but my display is 32 inches and this distanse feels as huge.

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