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Juhani Karlsson

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  1. And now my trial period jumped from 13 days remaining to trial period ended :' ) haha
  2. Hi, I´m happy to say that disabling "Multi-Core" option made it quite a bit faster and smoother but still it's far from optimal. ( It starts to stutter around 10 mil polys on single core) This however makes me feel that there might be problems with Threadripper or CPUs with very many cores? How's other users rippers feel'in? Cheers, -J
  3. Hi, I´m sculpting mesh in surface more and it's only 3,3 million triangles. Every time I start the brush brushstroke I get stutter for a second or so and it makes the sculpting very hard. I have threadripper 2950x16 core, RTX2080, 64 gigs of memory and latest drivers. I think there is something else wrong because 3D Coat should be able to crunch that easily. Does anyone had similar problems? Cheers, -J
  4. Hi, Ok I learned that it's possible to copy channels like roughness to color and export in separate meshes! Great! However it is very tedious! Is there support for any Python or some more accessible scripting language in Coat to automate this? [edit] Hmmm.. Looks like its limited to some c++ type of variant? Ugh.. Can anyone help little? Thanks, - Juhani
  5. Hi, I would like to fastly sculpt and paint models and then export them as raw meshes with PBR vertex data to Houdini for rendering. Is it possible to export the PRB data to vertices? If not is there SDK that makes this possible? It could be as separate obj meshes ect. I´m new to Coat and considering of buying it. Thanks, - Juhani
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