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Benshes

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  1. Thank you very much, that's exactly what I needed.
  2. I mainly notice a difference with the smoothing between blender and 3D Coat when I use cylinders connected to hard surfaces. Example (without any normal maps used): Smoothing in Blender: Smoothing in 3D Coat with the same object:
  3. I use a detailed high poly version of the object to bake the normal map onto the low poly object I then use in 3D Coat (which in this case is just the simple cube which I smoothed on all sides). If you need the files I attached both the normal map and the obj file to this message. box.obj
  4. When I export the normal map nothing has changed with it, so I can still use it in other programs properly afterwards. Nevertheless some of the smart materials are not correctly applied as 3D Coat thinks that it's not a flat surface. It's not much of a problem most of the time, but it's just a little bit annoying during the painting process as parts of the object may look different after exporting.
  5. I made a model in Blender and baked a normal map for it in the same program. When I looked at the model in blender with the normal map on it everything looked as it was supposed to, but when I imported the object into 3D-Coat and put the same normal map on it I noticed that the smoothing on a few parts looked quite a lot different than in Blender. I then tried the same thing with a simple cube and noticed the same thing. Cube without Normal Map in Blender: Cube with Normal Map Blender: Cube with normal Map in 3D Coat: The import settings and the normal map settings are both set to Blender, but it still looks different in both programs. Is there a way to fix it or does the smoothing in both programs just work different and I should avoid smoothing my low poly mesh as much as possbile? Thanks in advance.
  6. Hi Carlosan Changing the projection to UV-Mapping did the job for me. Thanks a lot!
  7. I made the model and the normal map in Blender and am now importing those in 3D Coat (as .obj), but after I apply a smart material on the object there are some weird stretches happening as you can see in the following picture. The normal map I am importing + UV Map + Mesh looks as follows: I Does anybody know if there is some way to fix this problem directly in 3D Coat or if I have to change the mesh or the normal map in blender? Thanks in advance for the help.
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