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ahn

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  1. soooo. I can't delete this topic, but the issue was that I had something selected under "strips". All good!
  2. Hello! I'm not sure what happened, but my hard round eraser has been erasing with these jagged lines. Does anyone know what might have caused this issue? It's not a UV density issue, as the entire piece I'm working on is in the same UV island and I haven't run into the issue before.
  3. It seems like if I work at 4k and downsize the exported texture to 2k it works fine, but working natively at 2k gives me those artifacts. Which is really weird because I tried exporting as 4k, importing, re-exporting as 2k and re-importing, and that still shows up fine.
  4. Hello! Does anyone know why I get artifacts on my mesh where I can't paint? There should be plenty of padding room, but it seems regardless of whether I'm manually painting or using the gradient fill, I can't get rid of those spots. Thanks!
  5. Actually tested it some more and it seems Multiply is the only one that ignores the mask.
  6. Hey guys! I can't post in the Beta release section, but I'm running 3D Coat 4.9.37 and it seems like the clip masks don't support blending layers. I have a gradient that's clipped when it's set to Standard Blend, but once Multiply is used, the mask is ignored. Hardware: Ryzen 7 1700, GTX 1080
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