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hose

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  1. Thank you for your reply. I have successfully equipped a normal map. Thank you very much. But, Multiple objects (fbx) At this time, the selection of UV set is not displayed. ↑ This is not displayed on the screen If I load a separate object in obj I get a UV set selection. Should I add it with [import object]?
  2. Thank you for your reply. [On Z Brush was flipped on Y before export?] yes The normal map creates the unevenness that I expected. I think it's a problem because I'm loading three normal maps. ↑ Objects are displayed overlapping.
  3. Thank you for your reply. I converted it to fbx format. I have successfully loaded multiple objects. Thank you very much. However I loaded 3 normal maps made with zbrush. An unexpected pattern appeared.
  4. Thank you for your reply. I want to paint 11 objects at the same time. I think it's easier to see if I paint all at once.
  5. Thank you for your reply. Will I make 11 fbx? Or Am I using Combine to load it into a single object? Or Do I have to create a UDIM for every object? And what items does fbx need?
  6. Thank you for your reply. 11uvsets, 11separated models, 11materials
  7. The normal map was read this way. Multiple objects were loaded this way.
  8. I have read the UV-developed object in MAYA. All UVs are deployed in the first place. Is this all right? In 3D Coat, only the UV of the head is displayed. Should all clothes be UDIM from body? next I made multiple normal maps with zbrush. I have read the second normal map. It had an unexpected effect. I want to read and paint all the character parts. How can I make it come true?
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