'Lo!
Great program! I've enjoyed using 3D Brush immensely so far.
I was wondering if it would be possible to add support for much lower polygon counts. I have old hardware, and usually work on models with fewer than 2K polygons. Though I can work with the minimum 300K polygons, it still slows down to 3-5 FPS on model rotation alot, and when 3d painting the cursor chops up alot. It doesn't miss brushstrokes mind you, but visually I kind of have to guide the stroke by guessing where the brush will appear next instead of being able to see it move.
I understand that some of the effects that make your program so great ( sculptural modeling stands out for me ) rely on high polygon counts to remain effective, and have no problem dealing with the slower performance when I'm sculpting. Using the "low shading" option fixes the FPS right up, but that still leaves me feeling that I could work on the model at significantly fewer polygons and suffer no loss when it's time to paint it. I can also work just fine on the low poly frame I imported without changes, but that leaves me wondering how much extra data my computer is spending its' time generating/updating and then NOT using for anything, which seems to defeat the purpose of building an efficient model to me. :-)
Would it be possible to remove the minimum polygon counts on the import dialog, or perhaps add the option for old hardware low polygon modelers like myself to specify a multiplier for the polygon count and give feedback as to exactly how many poly will be produced? Perhaps a 'poly budget' sort of thing.
EDIT - added a picture.
Thanks for your time making this excellent program, and reading my post. :-).