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omniripple

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  1. I understand what your saying stepping up and down levels can take time to load in 3d coat, But zbrush is the same, if you try to step up levels and down levels it takes time to load as well. But Zbrush looks like it always stores the lowest level in some sort of cache or something.....almost like it's always ready to go, so when you pan around the sculpt it's always ready to show the lowest level. would be nice if they could figure it out, thanx for the reply dude!
  2. Is there any way to show the bottom level of the sculpt when while you move the camera around if you are using multi resolution sculpting. This is what happens in zbrush while using multi resolution sculpting and it helps improve performance while using huge sculpts. Cheers! Maybe this isn't needed or something because it's voxels, but i'd like to know if you can set it up this way.
  3. Andrew, the latest trial license isn't expiring when it says it should. It still has full features enabled days after. you might want to check that and remove it. edit: also in the license file there is a word Sequrity i think it is meant to be security, maybe this is what is causing it.....meh....just a guess lol
  4. Autopo is broken if free trial mode, it only does part of the mesh, If you load a license, it works correctly.
  5. Something is wrong on your end, I just tested using 3dcoat 2022.17 and exported selected object from sculpt room as LWO and OBJ and it works fine importing into 3ds max for the obj and back into 3dcoat for the LWO and OBJ
  6. setting the proxy slider to decimate while in surface mode, then activating decimate will cause a crash
  7. I thought this was a problem too when it first released....I haven't got 3dcoat in front of me right now, but I think if you select voxclay there is a drop down menu on the left hand side of the viewport "A new feature"......open up that menu, go down like half way, and select to have the brush respect the chosen alpha....not just the standard one.....or something like that....Good luck. Edit: just tested. The menu is called tool options, top left viewport. click edit brush parameters, go down to the clay brush section, and put a tick in use current alpha. Works fine.
  8. i don't have the option to post in the beta forum for some reason so here is the problem: If you have clay or clay fast brush selected in sculpt room, any alpha selected for the brush won't work. thanx!
  9. If you have show voxels in paint room unticked, i've noticed it corrupts the stencil preview when using any projeciton other than from camera. eg: when using spherical or cube mapping. with show voxels unticked and you try to move the preview projection around the model to position it correctly, it doesn't how the preview. for this to happen you need to untick show voxels in paint room, then restart. then try and move around a spherical projection of a stencil, and it won't show you the preview. to fix it, put a tick back in show voxels in paint room, then restart. * as a work around, just leave the option show voxels in paint room on, and just hide the sculpt manually from the sculpt tree. version 4.9.58
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