Jump to content
3DCoat Forums

alexios

Member
  • Posts

    8
  • Joined

  • Last visited

alexios's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. Hi,using the Move tool doesn t meet my expectations as one can see easily. The parts are partially mirrored sometimes. Tried both in beta and stable, more or less the same experience. Cheers symmetry.3b
  2. I ve tried yours, that is looking good. I ve found out that the issue is showing up only in the Smooth Shade mode (shortcut 5). Strange anyway. @digman I agree, but i m not used to have such "helpers" with other software when the UV is wrong. Well, maybe dedicated ones for unwrapping like Rizom here:
  3. Hi, i'm trying to play with the alpha(transparency). As i understood, in order to use alpha (for all layers) one can just remove with the Eraser the needed. The issue with this is that i can t remove with hard edges, the Remove brush somehow creates antialiasing(gradient) which i want to avoid. Also another issue is that sometimes even if i m using the erase tool some parts are reappearing even if it should have been removed already. Is something i m missing? Thanks! alpha.zip
  4. Hmm, i guess i ve figure it out. Is because the UV map, not being correctly done (i ve made a simple extrusion in Blender)and it creates this issue( maybe is not an issue actually, maybe is a feature, pls correct me if i m wrong). I m totally newbie on this software, so pls forgive me if i will post more questions like this in the future Just a side note: -any ideea when the new 3dc final version will be released? -some good tutorials ? i ve tried ones from the official website, but i guess such a great software would gain more attention if the tutorials would be made in a better way(and up to date) Thanks!
  5. Hi, @Carlosan. Thanks for the feedback. But that doesn t help unfortunately. @digman I ve tried both with/without applink and also in the beta version. Same issue. I ve attached the files. 3.fbx artifact.3b artifact.blend
  6. Hi, i got some visualizing issues in Paint mode. Not sure why is this happening though. In Blender looks fine( and the normals are right). Any ideea? Cheers
×
×
  • Create New...