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Ajitesh C

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  1. AO is fixed, thanks. Unfortunately i am not able to export the sculpt. Anyways, thanks for your support.
  2. I baked the AO with sphere and also tried separate paint objects but the bake has black patches that somehow are foll owing the topology, but normal bake is fine as you can see in the images below.
  3. What i meant was that the same crash occurs when exporting from sculptroom.
  4. I wanted to export my 67 million tri count sculpt but it crashes while exporting. I 3D coat 4.9.60 (Steam version). I have tried both OpenGL and DirectX 64 versions. And the crash occurs for only object and other layer export fine. It say I am out virtual memory which i have allocated around 24 gigs and did experiments with increasing the memory which didnt help much. The crash report (attached below) Also when i turn on or off the paint layer in paint room, my previous blockout sculpt appears with poylstreaching artifacts (Sequence order i1>i2>i3) attachments below. Sys Specs: Core i7 6700 RAM 16GB GPU GTX 1080 Would really appreciate if someone helps. Log.txt
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