I wanted to export my 67 million tri count sculpt but it crashes while exporting. I 3D coat 4.9.60 (Steam version). I have tried both OpenGL and DirectX 64 versions. And the crash occurs for only object and other layer export fine. It say I am out virtual memory which i have allocated around 24 gigs and did experiments with increasing the memory which didnt help much.
The crash report (attached below)
Also when i turn on or off the paint layer in paint room, my previous blockout sculpt appears with poylstreaching artifacts (Sequence order i1>i2>i3) attachments below.
Sys Specs:
Core i7 6700
RAM 16GB
GPU GTX 1080
Would really appreciate if someone helps.
Log.txt