milhouzz
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Posts posted by milhouzz
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On 6/23/2022 at 1:20 PM, Andrew Shpagin said:
Ok, done in 33.
great stuff man! helping so much for the 2d paint! thanks for that.
I noticed so far from what I tested it s only working with the 2d paint, would that be possible to have that feature working for every tool, both surface and voxel mode.
thanks
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amazing! thanks man you the best
take care
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Depth Jitter is not doing any variation. would be amazing to have this works! thanks. also having a range for the jitter could be great, with a minimum and maximum
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already asked this as a request for a feature but might be just a bug to fix. Depth Jitter is not doing any variation. would be amazing to have this works! thanks. also having a range for the jitter could be great, with a minimum and maximum
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1 hour ago, AbnRanger said:
Ah, okay. Yes, that is a bug/problem, because Depth Jitter is not providing any variation.
ah ok... well would be great to have it working as it would be a great feature for sculpting!
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1 hour ago, AbnRanger said:
Perhaps I am misunderstanding your suggestion/request, but in the Brush Options panel, you do have JITTER for Opacity....when you have Color applied by the tool/brush. You do not have Opacity Jitter in the Sculpt Room, with the Sculpting brushes, because no COLOR is applied in that workspace. In the new Sculpting Brush Engine, you can find Jitter settings in the Tool Options panel > MISC SETTINGS > click JITTER and the Jitter options will appear.
i would love to have the depth variation that you can see in the jitter option to apply different depth with each strokes like the jitter position or radius variation.
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asking this again, but would love to have the opacity jitter work when using any tool, like having random depth using the 2d paint would be awesome! asking this again, but would love to have the opacity jitter work when using any tool, like having random depth using the 2d paint would be awesome!
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spamming a bit with that request
wondering if it was possible to add the depth jitter working when you sculpt (for instance when using the 2dpaint) so we get different depth variation with each brush strokes.
thanks for all the recent updates and taking in consideration all the users comments!
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hey wondering if it was possible to add the depth jitter working when you sculpt (for instance when using the 2dpaint) so we get different depth variation with each brush strokes.
thanks
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wondering if that setting in the jitter can actually affect the brush depth when using the 2d paint for example so each strokes get a random depth?
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hi, something I always wondered if the opacity jitter in the brush option was working lets say using either 2d paint tool or extrude in voxel to have random depth in the mesh created?
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hey guys, really love all the latest updates, just so smooth and fast!
I encountered a tiny problem using the 2dpaint tool, i like to increase the depth to sculpt big chunks (so above 100%) as you can see in the video if go over existing geometry it kind of disappear and work again once i pass the mesh
thanks
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1 hour ago, Silas Merlin said:
ah yes, in 4.9 it cuts everything both in front and behind.
so yes it would be nice to have this old behaviour for the sphere tool, and keep the "in front of plane" behaviour for the 2d-paint tool (it worked like that with 2d-paint even in 4.9).
so that we can switch tools depending on the behaviour we need.i think it has been changed in recent update, cause it was working the same way few updates ago
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mmm i tried this but act the same.
just as a comparison, this is from previous build (4.9), ctrl drag kind of act like the cut actually when using sphere tool, and you can define a depth limit, i mean no big deal i can switch to cut tool to achieve what i want
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hey might miss something here but i was using the sphere tool in lasso and when using control it doesn't remove voxel anymore like before, i can only add on top.
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5 hours ago, Andrew Shpagin said:
You need to set much less "Alpha cut threshold" Default is 0.05
awesome! thanks man
really great updates and improvement on latest builds!
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1 hour ago, Andrew Shpagin said:
Please send me several of that alphas to test
thanks, i just sent you the alphas in PM
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alphas were "interpreted" way better in previous version, just a video to compare from latest version released and 4.9.67
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2d paint acting weird
kind of hard to explain but looks its acting lik e that when the depth used to paint is lower than the geometry already there (not sure if that's clear but you can see it in the video)
thanks
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thanks for the latest update and fix the rotate along stroke option
Just a quick note, can t seem to find anymore that option when using any lasso type with the sphere tool
thanks
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would be great to have the rotate along brush strokes work as it was before
sphere tool creation with rectangle lasso or any lasso kind of tool missing the choice of round/plane/sharp border
latest update is fast as hell, really amazing!
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hi, I noticed this weird thing happening when using 2d paint tool, alpha seems to partly disappear when i do brush strokes on a surface, also depending of the size of the brush it would act the same way. But overall such a great update, can really feel the difference of performance!!!!
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awesome update! feels so more smooth and fast!.
when using lasso tools with sphere seems like there is no more option to chose either sharp border or round
still having that issue with the brush rotation and the rotate alpha along brush stroke
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spacing parameter not working when using the line tool (as well as the rotation of the brush)
[Fixed] Depth Jitter no working
in New Releases, Bugs Reports & Development Discussion
Posted
jitter position works, I was referring to the depth jitter