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thehappyweasel

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  1. Yeah, I will just search for <UserDefined>1</UserDefined> in my old config and figure out what that was and then I will manually assign each hotkey in 3dc2021. No biggie.. just a bit inconvenient.. but dev-power should not be wasted on an import hotkey feature, ...
  2. Hi everybody :-) Is it possible to import the .3dc hotkeys from 3dcoat v4.9 into the new 3dcoat 2021 ? Somehow Edit > Load Hotkeys does not work for me.. All the Best.. Seems like the ids have changed.. VoxVisualTree::ADD_NEW_LAYER_HINT vs VoxTreebranch.ADD_NEW_LAYER_HINT.Root NEW <OneHotKey> <ID>VoxVisualTree::ADD_NEW_LAYER_HINT</ID> <Code>N</Code> <Ctrl>true</Ctrl> <Alt>false</Alt> <Shift>true</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> OLD <OneHotKey> <ID>VoxTreeBranch.ADD_NEW_LAYER_HINT.Root</ID> <Code>N</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>true</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey>
  3. Hi guys, I was sculpting with voxels and had some surface details that I wanted to replicate. Sure I could duplicate the source, transform and move into place but I was looking for something like the photoshop "clone stamp tool" where you press Alt over the source area and then you could clone the area to your current position... Wouldn't that be cool with voxels ?? or is that already possible? Thanks for reading /feedback
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