Ctc_nick
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Hi! The new Curve Snapping is brilliant! Using curves as guide for complicated geometry: To get 3d curves under control is not yet easy. Try to make a curve straight with tangents. The Snap for Tangent Points is still projected: -If Working Plane is on, the curve should stay on plane. (the other way round) In that case projected snapping between viewport, working plane and curve makes sense. Working with curves feels much better IMHO, thank you!
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Hi! How many polygons does your mesh have? I would definitely start in the sculpt room with import. In Sculpt Room you can work on parts of dense meshes without single poly editing. good for scans. In the adjust section there are good tools for cleaning and repair. You might also voxelise parts to get rid of really bad knots in the mesh. You could also reduce the polycount before using 3dcoat and split up the dense mesh. In my last scan I only used 12 million polys for a small figure which is not much but working on my 'old' computer. Here is a cool workflow from realitycapture to 3dcoat: I hope it helps!
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Hello! The Modelling Room I had successful test with the 3d curve snapping in conjunction with the Swan Surface Tool! But now the curve snapping is loosing its track like before. I cant get it back to work by restart 3dcoat or a new file. Could you check that? Snap to curve and Curve point is turned on. -There should generally be an option to turn of the automatic non manifold deletion of faces. It causes uneccesary holes when stiching faces together and no possibility to merge edges by hand. -If you make a new polygroup, and add polygons snapping to border edges of another polygroup, 3dcoat tries to merge them. There is no way of having separate objects touching at one vertex/edge/face. This is bad because you cant snap to existing edges if you want to build other parts with matching edges. It would be a great basic helper if there would be snap-able Null Object/Emptys for reference, and alignment for (PolyVertices and CurveVertices, Objects). It would be fantastic if polygons could snap to curves with Add/Split, Quads, Points to Poly tool. All the best!
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Hello Alexander! The 2 curves snap in view space, but not in 3D. I understand that the curves dont have to touch at all for creating surfaces and that is great, but I would prefer a precise curve network, curve on curve, where the surface ends exactly where the curves are. You too have a nice Day! Many Thanks
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Hello. The N Surface Tool in Sculpt Room is not working. There is no preview, the first Guide can't be picked. I also had some crashes while trying. If there would be an option to 'turn off Auto Connection of curves' (Start a second curve on the endpoint of another) and a 3D Snap for curves on curves, (!) selectable tangent points with Gizmo transform, snapping for tangent points would make it a lot easier to create nice surfaces. Curves are good stuff.