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Ctc_nick

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Everything posted by Ctc_nick

  1. I wish there would be a console window to see whats going on, errors, statistics, commands for macro recordings.
  2. Hi! I'm trying to build a intersection on another curve for snap. It is almost working but destructs the 'snap to'-curve. And it should not connect. Greetings!
  3. Hello! Could you add a command to put selected curves in a new layer. This would really help to organize the CurvesTree. Found out Curves from differend subtrees can not be connected, that is good and useful. All the Best!
  4. Hi! The new Curve Snapping is brilliant! Using curves as guide for complicated geometry: To get 3d curves under control is not yet easy. Try to make a curve straight with tangents. The Snap for Tangent Points is still projected: -If Working Plane is on, the curve should stay on plane. (the other way round) In that case projected snapping between viewport, working plane and curve makes sense. Working with curves feels much better IMHO, thank you!
  5. Hi! How many polygons does your mesh have? I would definitely start in the sculpt room with import. In Sculpt Room you can work on parts of dense meshes without single poly editing. good for scans. In the adjust section there are good tools for cleaning and repair. You might also voxelise parts to get rid of really bad knots in the mesh. You could also reduce the polycount before using 3dcoat and split up the dense mesh. In my last scan I only used 12 million polys for a small figure which is not much but working on my 'old' computer. Here is a cool workflow from realitycapture to 3dcoat: I hope it helps!
  6. Hi! Duplicated Curves get the same Names. Please turn off auto extension/connection for new curves (then becoming one curve). Very often wrong curves and even wrong sides of a curve are connected. This is very possible if more then 2 curves end at the same coordinates. Greetings!
  7. @Gorbatovsky C'mon guys, let's go curve snapping! I know you can do it!
  8. Hello! The Modelling Room I had successful test with the 3d curve snapping in conjunction with the Swan Surface Tool! But now the curve snapping is loosing its track like before. I cant get it back to work by restart 3dcoat or a new file. Could you check that? Snap to curve and Curve point is turned on. -There should generally be an option to turn of the automatic non manifold deletion of faces. It causes uneccesary holes when stiching faces together and no possibility to merge edges by hand. -If you make a new polygroup, and add polygons snapping to border edges of another polygroup, 3dcoat tries to merge them. There is no way of having separate objects touching at one vertex/edge/face. This is bad because you cant snap to existing edges if you want to build other parts with matching edges. It would be a great basic helper if there would be snap-able Null Object/Emptys for reference, and alignment for (PolyVertices and CurveVertices, Objects). It would be fantastic if polygons could snap to curves with Add/Split, Quads, Points to Poly tool. All the best!
  9. Hi Everybody. In the sculptroom, radial symmetry does only work for sphere, capsule and torus. Me too .4o Greetings!
  10. Voxelpaint is really fantastic! Cubic mapping for voxel primitives would be great, in sculpt room.
  11. Yes, it is not working in retopo I just tried. Exactly that, go to modeling room.
  12. I just tried just for fun, and the align tool also works on faces. -It wants faces, so I give it faces. And the result is exactly the same like in your video. It also works on multiple face islands simultanously: And it can also do this, but just with one face loop. All the best!
  13. Hello! In 0.37, Bake Occlusion and Bake Curvature is gone in Paint Room?
  14. Hello Alexander! The 2 curves snap in view space, but not in 3D. I understand that the curves dont have to touch at all for creating surfaces and that is great, but I would prefer a precise curve network, curve on curve, where the surface ends exactly where the curves are. You too have a nice Day! Many Thanks
  15. Hello. The N Surface Tool in Sculpt Room is not working. There is no preview, the first Guide can't be picked. I also had some crashes while trying. If there would be an option to 'turn off Auto Connection of curves' (Start a second curve on the endpoint of another) and a 3D Snap for curves on curves, (!) selectable tangent points with Gizmo transform, snapping for tangent points would make it a lot easier to create nice surfaces. Curves are good stuff.
  16. Booleans in the Modelling Room from custom Poly Models are working with the primitives tool. Very nice! @Gorbatovsky Thanks to all the developers.
  17. Thank you! Exactly that I was looking for. I accidently noticed that the Clip Masks don't work for the Displacement channel in Surface Mode. They are ignored. In Smart Material Preview it looks right. If I turn on ' Use Color Tolorance' in the fill tool, it works but when painting its the same.
  18. Hi. You can open the Smart Material Panel inside the Sculpt room to select PBR. They should turn off the warning and automatic change to the paint room, though.
  19. .035 Smart Materials in Voxel Sculpt Mode are working ! If you now manage to include the Material Depth/Height Map to real Voxel Displacement that would be insane
  20. Hi. The Render Room does not wait with rendering when using Spacemouse, and the result is a blurred viewport.
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