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Yousung

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Everything posted by Yousung

  1. It occurred while working by creating an instance mesh and placing it at (0, 0, 0) to make the work more convenient. While working with Clone Instance, I used 'RMB - Clone - Instance To Parent Instances' function to include work with child objects in Instance, but it did not work properly. Even if the shape of the instance is the same, if the direction is slightly changed, it is created in a strange location.
  2. nothing has been resolved.. - 'Transform without gizmo' is still not available during FFD. It is very inconvenient because it seems to be using the V4 version of Gizmo. During FFD, make sure to only operate on the FFD control point. - Symmetry option in FFD still behaves strangely. It doesn't work symmetrically and even transforms the opposite of the point. - It is possible in Brush mode of E-Pannel, but you cannot use Shift+LMB in 'Lasso'. When I try to do it the FFD turns gray and I can't drag it. I don't want to select every little control point... It's too inconvenient.
  3. Sadly... it doesn't seem to exist... I hope that the snap function and gizmo placement will be improved in the future. However, there are some tricks you can use in this situation. [ First method ] 1. Use the Select/Transform tool 2. Select the sub-object to place the gizmo on 3. Press the '+' key on the keyboard Numpad 4. You can see that the selection area is expanded while the position of the gizmo is maintained. This method can be used often when the number of polygons is small, but it is very inconvenient when the number of polygons is large. [Second method] 1. Use the Select/Transform tool 2. Select the sub-object to place the gizmo on 3. In the Poly Groups panel, click Select All Faces of This layer. 4. You can see that the entire polygon is selected while the position of the gizmo is maintained.
  4. I had a problem with FFD not working properly, but I couldn't reimplement it. Instead, I will test it a few times and write down improvements/bugs. Transform without gizmo cannot be used when 'Use Free Form' is checked. - If you use Transform without gizmo while holding the FFD Point, the pose area moves. - In other words, you have to select a point and move the gizmo directly. It is too difficult to select a Point of Free Form. - There is no way to add a Point when you need to select an additional Point. - There is only deselection (Ctrl) function. Symmetry is not moving properly. - Even if the FFD is modified to be symmetrical, it is not symmetrical. +edit 1) What is Free-Form? How to use it?. - Free Cube, Free Tube 2....I don't know what it is even when I click on it.
  5. If you do 'Reset setting' in version 93 - 94 It seems the default hotkeys are broken. - You cannot open Quick Access by pressing the Space key. - Works differently from hotkeys assigned by default. ex) If you press '4', the Wireframe view is activated. [w] is assigned, but it does not work. Edit 1) - The lasso in E-panel got "relaxation" parameter for more accurate contours. In addition, the cut edge become perfectly smooth with the lasso. And where can I set this?... It is not visible in the E-Panel.
  6. 3DCoat-2021-92 Thu Jan 20 21:16:56 2022 +0200 - Hotkeys are now local in different room. You may assign same key for different actions in different rooms. For example, same key for transform in sculpt and transform in retopo. This is one of the happiest news I've been using 3D Coat
  7. When you use Symmetry in Modeling Room, it appears to be working symmetrically in the viewport, but it is actually in a state before it was created. It's because of Mesh - Virtual Mirror Mode, do Apply Symmetry or You need to do Symmetry Copy from Polygroups.
  8. This option can be activated in Modeling Room and Retopo Room. You can use it by checking Sculpt Mesh in the upper Mesh menu. If you want to switch to a Sculpt Mesh while working, press Unlink Sculpt Mesh. If you want to see the poly model transparently like the video (if you want to see only the Sculpt mesh) Just lower the Opacity value at the top.
  9. It appears to be a problem caused by the shader's Cavity option. Go to the shader settings you are using and try disabling the Cavity option or adjusting the intensity (Bulge, Cavity).
  10. When using the Import tool on Voxel objects If you use the Import w/o Voxelization option and the On Brush together, multiple objects are created.
  11. Yes, it's also good to send it to an external 2D tool and edit it. I did that in my previous work as well. However, I would like 3DC to improve its own functions. Obviously, there are people who come across the painting functions through the 3DC Textura tool, so I think it should be improved. We need to make sure users have a good experience.
  12. @Andrew Shpagin I hope this problem can be improved too If there is a voting button, I want to press it I mainly do UV Paint (Per-Pixel Painting), but The larger the painting area of the layer, the more you suffer from this. Even if it's a solid-colored layer, it suffers from extreme performance degradation. I want the developers to test it once and confirm it. 1. Turn on the basic Per-Pixel sample example 2. After painting the entire layer with the Fill tool 3. Try Textures - Adjust - Hue/Saturation/Lightness (or other adjustments with Preview option)
  13. oh that curve I haven't used that curve much It seems to work by setting the Edit mode from 'Extrude' to 'Move' and then adding a point in the middle. To insert, when you hover the mouse over the curve and a green sphere appears, left-click. There is a way to create and continue a new curve with 'New Curve', but this will produce slightly different results than working with a single curve. https://3dcoat.com/dokuwiki/doku.php?id=general:sculpt_workspace:curves
  14. Sorry, I don't know if the translator is translating properly. Do you mean that you want to swap the start and end points of the curve? if that's the case 1. Right-click on the curve. 2. Select 'Curve Operations - Reverse Curve Direction' 3. The direction of the curve is reversed.
  15. I haven't tried it yet On the top menu of Paint Room 'Layers - Copy Channels' feature This feature allows you to send or replace some channel data from one layer to another. Please give it a try.
  16. It seems that we need to hear the answers from the developers for question 9. Even if I reassign the shortcut key, the window does not appear, I'm guessing it's probably hard-coded.
  17. You can do similar with the Import tool.
  18. It seems to be a sharp edge. Objects imported from other tools often see this case. To check if it is a sharp edge, you can check it with Show sharp edges in the drop menu (Simple Checker) at the top left. Please try again after removing the sharp edge by following 1. Using 'Select' 2. 'edge' selection mode 3. Select all edges 4. Clear Sharp /// Or if you want to perform Loop select while keeping sharp edges Uncheck 'Stop edge loops at sharp'.
  19. I'm looking forward to it! I think painting will be more fun in the future Thanks to the developers for their hard work.
  20. Voxel brushes are so much faster than before. Amazing! I found bug 1. After changing the position of the Voxel object using Transform without gizmo(move), if you perform Undo to return to the previous position, the object disappears. 2. Press ESC in Transform without gizmo(move) state, the Voxel object disappears. 3.Transform without gizmo (rotate, scale) looks fine. Fortunately, it reappears when I activate the Primative tool
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