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Brolando

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  1. It did have seams around it, so it must have been somewhere outside of the UV space then. Thanks for your help.
  2. I think so, I bought mine on Steam but I'm assuming that's being kept up to date. But yeah that's exactly what I did, but for some reason some of my UV islands just end up being stretched into that corner. I also managed to fix this in 3DS Max, but after exporting it and then trying to import it into 3D coat again the same thing happened, then I tried that same file into Substance painter and it was fine there. In the end I noticed that on the back of my model in the UV room there were a few faces that didn't get the checkered pattern projected onto them, so I ended up removing them since nobody is gonna see that part of the model anyway and after that it worked. Still not sure what caused that though.
  3. Thanks, that worked! I can also just do it in the UV room though.
  4. I think you misunderstood, this is the result in the paint room after I clicked apply UV set.
  5. I was just wondering if there's a way to select an entire stack of identical UV islands after you have stacked them on top of each other.
  6. So I've been trying to unwrap a model and in the UV room the islands look just fine: But if I go into the paint room it looks like this and the result also carries over to other 3D software:
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