I think so, I bought mine on Steam but I'm assuming that's being kept up to date.
But yeah that's exactly what I did, but for some reason some of my UV islands just end up being stretched into that corner.
I also managed to fix this in 3DS Max, but after exporting it and then trying to import it into 3D coat again the same thing happened, then I tried that same file into Substance painter and it was fine there.
In the end I noticed that on the back of my model in the UV room there were a few faces that didn't get the checkered pattern projected onto them, so I ended up removing them since nobody is gonna see that part of the model anyway and after that it worked. Still not sure what caused that though.