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Slush47

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  1. I could not replicate it on a cube, likely since the main problems seems to be the stones on the side of the mesh. Here is the smart material. Snow_Shader.3dcpack
  2. Thanks for the response, I tried your suggestion of using higher resolutions textures, but that didn't fix it. The problem doesn't seem to be the detail of the snow texture that is being painted on, it is the placement off it. This image may be a better example of it. The left side is the preview, the right side is what ends up being painted on using the smart material, which is using the "More on top" condition mask.
  3. Hi all, I have a material that I have made using the smart material editor, fine tuning it based on the smart material preview. However, when I use the flood fill tool or the paint brush, what ends up appearing does not reflect the Smart Material Preview. Does anyone know why this is happening? I have attached screenshots of the Preview, the model after it is flood filled, and the smart material. Thanks.
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