Jump to content
3DCoat Forums

Daffyd

Member
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Daffyd's Achievements

Newbie

Newbie (1/11)

8

Reputation

  1. Hi, I have some kind of feature request: Is it possible to have an optional Viewport Anti-Aliasing Option ? The edges in Blender are much smoother and I was wondering if its good for 3DCoat as well. I know it is potential via Nvidia Settings but if I do it like this the whole UI is blurred too and more by every brushstroke I take. Best regards
  2. Hi, Thanks for the auto-updater feature! Works great so far
  3. Hi, I tested it with MoveDegree 100% and crazy values like 300%. The result is the same
  4. Update in V.9 the Move Tool works both with steady stroke and without very smooth.
  5. Hi, I wanna show the move tool issue that I mentioned with a gif this is the behavior in 2021.39. First I move it free and then holding control to move in the normal direction. In a fresh 2021.21 version, there was a steady stroke option for the move brush the ctrl function behaves similarly. As I mentioned I believe the steady stroke is activated in the background.
  6. Hi, Unlinked Sculpt Mesh now works as expected. Thanks a lot for this I discovered two more bugs that limit my work a bit. Move Tool In my 2021.21 version I still had the checkbox for "steady stroke" which was always checked by default. That was pretty annoying but I could always deactivate it. The problem with the steady stroke in the move tool is that the "move along normals" function that you trigger with the Ctrl key behaves strangely. It trembles and moves randomly. The basic move also behaves imprecisely while the steady stroke is activated. The steady stroke box in the move tool has now disappeared for a few versions. But I suspect that it is still activated in the background because the tool continues to behave strangely. For me this is a big problem because I use the move tool most of the time in the process. Pose tool The function "through all volumes" works, but if I have selected several objects, I cannot invert the selection with ctrl-shift-I. I also asked myself whether it wouldn't make sense if the freeze tool also gets the "through all volumes". I hope this helps you.
  7. Hi I want to make sure that my post has not been overlooked. I think it's a very serious problem that can break projects.
  8. Hi, Windows version 2021.28 3DCoat crashes every time I'm bringing textures back from Photoshop to 3DCoat with the external Editor (ctrl-P) workflow. Tested this in 2021.21 and here it works correctly. Cheers
  9. Hey ho, found some issues: QuickAccess Add preset to QuickAccess slots doesnt work. After choosing the Slot X Nothing happens to the Quick Panel I am only able to add the Default Tools in QuickAccess Modeling unlinked Sculpt Mesh issue 2021.25: 1 create a Primitive (PolyGroup1), 2 mesh -> sculpt mesh -> unlink -> PolyGroup1_unlinked is created 3 create new PolyGroup2 4 do the same like PolyGroup1 -> only PolyGroup1 creates copies of itself or nothing happens but every time PolyGroup2_unlinked never will be created In another project, all previous unlinked sculpt meshes disappear as soon as I create a new one. Unfortunately, I cannot reproduce that. And it's not undo-able. But important is, this bug makes the Modeling-Sculpt Mesh Feature unusable
  10. At least an optional "Updater" Tool like Pixologic for Zbrush has would be a time saver. It is difficult for companies to install and uninstall 3DCoat every time there is a new Update. Or is there an option I missed?
  11. Hi @Andrew Shpagin Thanks for the reply about the sculpt layers! I noticed that the Clone Tool in Paint Room is broken. I am not able to select a Clone Type because while I move the mouse/pen Dx and Dy are increasing/decreasing. Hope the gif is working:
  12. Hi, I have a question about the sculpt layer system. Like @Carlosan I have a problem with CUDA. Is CUDA ON Sculpt layers in Voxel Mode have no effect, but in Surface mode is everything working. Is CUDA OFF V/S Modes are both working. When I start a sculpt layer in Voxel Mode I am able to change the object to Surface mode and the Layer is still working. But if I resample or bring this object back to Voxel Mode, the Sculpt Layer is "baked". Also, I noticed that the Voxel Tools "bake" the sculpt layers too, because they voxelize the whole object?. The CUDA issue seems to be a bug but the other things are working as you @Andrew Shpagin developed it? I wanna make sure this is the right workflow. So every kind of "remesh" destroys sculpt layer. Best regards
  13. @Andrew Shpagin Thanks for the reply! I found another thing in the shading modes of the paint room. They no longer work as in V4.9. In 2021 all modes seemed to be influenced by the HDR. I use Flat Shading all the time for Handpainted "DiffuseOnly" Works or color picking. :O
  14. Hello, I found a bug when using the Activity bar. When I target an option that hovers over the viewport. The UI disappears before I can click something. That only happens when I'm not in fullscreen mode. The activity bar is -for me- impossible to use outside of the full screen. Proxy Slider: Proxyslider/Restore Icon on Objekt that was reduced/decimated is missing. Only able to restore via Geometry -> Caching. Using Version 2021.01 At this point, I would also like to say a big thank you. 3D Coat looks so much more professional and the brushes feel great. And your pricing policy is absolutely fair.
×
×
  • Create New...