Jump to content
3DCoat Forums

marsmotion

Member
  • Posts

    30
  • Joined

  • Last visited

Contact Methods

  • Website URL
    https://marsmotion.artstation.com/

Profile Information

  • Gender
    Male
  • Location
    usa
  • Interests
    sci fi, the alien takeover, occult science

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

marsmotion's Achievements

  1. i wonder if that should be under windows or view menu instead or hide? i read the blurb on where it gets saved to but forgot it then tried combing the menus and couldnt find it. i was not expecting to find that in preferences. this post saved my sanity
  2. this is really something i wish to have addressed as well. id expect to be able to set the scan settings for each model separately then, go through the bake menus once. and definitely not end up with multiple uv sets that have to be cleaned up. way easier to bake in marmoset or even substance painter then do what coat is asking a user to go through. baking is a major serious function i consider coat to get right as im using it to make game models. that last video is the only decent video on this subject as well. their are others but they go all over the place in a non linear fashion and confuse users. not everyone is good at taking users through a process making it understandable.
  3. re digman: tried to message on this forum, interface says you cant receive messages so im stumped in trying to share model. more info needed. thanks
  4. thanks andrew. much appreciated. i had turned on zip even tho i dont really need it so i would have a feedback in the interface letting me know when save was over. i humbly suggest that the interface provide some readout on saving that lets the user know when the operation is 100% complete. its a major peace of mind thing. if there are any things to know about saving in coat other than this id like to know. my checklist is this: big files take time...check windows folder where saving to see by memory used if the file looks save complete. autosave is on always 20 files for me when saving save new file not over old files to be safer create a file system back up folder for important saves, a redundancy am i missing anything? re digman: yes you are quite correct. some of this is to be expected. i work for a video game company on their proprietary editor and know well the difficulties. this issue may have been happening in the stable build as well. i will try to go and check soon but im fairly certain. andrew is now aware of the issue so by next stable it will be fixed anyway. ill send you my zip file the one i sent andrew. andrew sent me back a corrected unzipped file so im back in business. thanks for your interest digman. nice to know their are helpful users out there. cheers!
  5. i am losing work alot. i am saving and zipping files and waiting until that operation finishes but when i re-open the file again even after closing the program my file is missing all my meshes. i then go and look at the file in windows explorer and it says its the correct size. 3docat opens it and displays nothing in the sculpt tree. im frankly baffled and quite sad. im losing days i cant get back which are very precious to me as i dont have tons of time to work personally. another aspect of this is that my autosaves are also being lost as well upt to 6 hrs of them and they open as empty in sculpt tree as well but again in windows show large sizes in mem. if i cant solve this i may have to give up on coat for anything serious or do crazy things to back up my work like saving out sculpt layers as fbx files to really make sure i have my work. my system is very robust way more spec than i need. 128 gig ram, good ryzen chipset mult cores, win 10 64, mult solid state drives main even on motherboard. 3080 super graphics card so i have the file to send for debug but no idea where to send for support. i need help please someone ill be very happy to solve this. attached the images of what i lost a whole day of work basically...but also other days as this is a running problem im being beset by. no other program on my computer does this only 3dcoat. i have many other 3d programs. Log.txt DxDiag.txt
  6. if your working in 3dcoat 2023 or sim version, its here for windows 10x64 make a folder and drop the objs and png previews in there together antenna_001.obj and antenna_001_preview.png etc C:\Program Files\3DCoat-2021\UserPrefs\Models\SculptModels
  7. vid in real time with narration making panels in 3dcoat by creating a retopo mesh of strips that gets turned into a voxel lattice work which then gets subtracted from a main mesh. then some minor smoothing is done. then converted to mesh mesh cleaned and decimated. the idea here is to make something that doesn't have the usual artifacts from drawing panels with a brush or forces you to cut your mesh up when with alot of panels that wouldn't work. i also wanted a more consistent result. the good part of doing this was i could re do it when i wanted since it was made from two meshes that got boolean-ed. coats retopo room was essential with its tool set which is very robust. the mesh import tool in sculpt was also important. if someone has a better way im all ears.
  8. https://pilgway.com/licensing/9 Once that 12-month period of free updates (the first year) is over, you will have an option to purchase any future release of the appropriate program within the next 12 months (the second year) at the discounted rate of 45 Euros (in case of 3DCoat) or 40 Euros (in case of 3DCoatTextura) yet with another 12 months of free program updates starting from the date of the upgrade. That means that you will be able to buy any version released from 26.04.2022 to 25.04.2023 at the very discounted rate with another 12 months of free program updates starting from the date of such upgrade.
  9. 400 plus tutorials in this playlist ive been compiling hard surf retopo
  10. pie your problem is you hit people with rambling walls of text and then wonder why no one bothers. really look in the mirror...people have lives and arent made to cater to you. get over yourself really.
  11. it would take me a long time to unpack your answer. all i can say is the program does have a coherent interface once you get to know it. the tools work also otherwise i wouldnt be using this soft. no software is bug free none. i think your holding coat to a standard your probably not holding other software too that is also way more expensive btw. so if your in the process of learning try being more open and detailed about the trouble your having and less well non specific. that way people will answer you. now your complaining about tuts being too long to get info. yeah they are but the info is there if you watch the vids. alot of the info is from old vids but the core functions in the program are still so sim they work just fine. i have created a yt play list. here: https://www.youtube.com/watch?v=BvbDNcB5y5M&list=PLTws_PUJ0rh7UilUzES43A-CwtnwHmZly 402 tut vids. in the end no one will prob convince you. you have to decide on the value proposition yourself. all paid soft has issues. just because its paid does not mean its gonna be perfect. we dont live in that world.
  12. coat is incredibly powerful. its extremely useful. its got some tools no one else has. ive been working in games art production for over 20 years at var studios. give yourself time to learn. be open to doing things in a different way. with some time the things your frustrated with will fall away. there are treasures here to find but you have to be open to exploring the program on its terms and not some pre-conceived notions you have from other software. software is an art form in itself. its made by people who think individually uniquely. all of it has its peculiarities.
  13. this also confused me at first. i was looking in one of the main menu options under geometry or right click on sculpt model menu. its a core function. i was not expecting it to be bundled into the instancer tool.
  14. can be done in trasform tool
×
×
  • Create New...