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Posts posted by jimhatama
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artefacts appear after using chisel brush and remeshing or return to voxels
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On 5/17/2022 at 4:02 AM, liok said:
When exporting a sculpt object, face normals seems to be always broken if no decimation is applied:
https://www.dropbox.com/s/qm1p7yupdd6duig/Galek_hand_teeth_A002.3b?dl=0
(need to recalculate outside, set from face in edit mode in Blender for example.)
even if decimated it is true
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.06 Duplicate command broken - it duplicats only current volume igonring sub volumes
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It seems like im spending most of my time, reseting symmetry enabling its plane to make sure it is reseted and disabling it again. It would be much simplier if object could retain symmetry after trasformations
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7 hours ago, omniripple said:
2022.04 unfreeze broken
true unfreeze not working
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Writing this again cause there really needs to be an option to disable smart material square updating when cursor placed on model. This makes adjusting smart material extremely difficlut cause many menus hover above model and smart material constantly updating
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On 2/4/2022 at 12:00 AM, Arvart said:
Hello, today I got an extra dangerous issue, Coat completely lost all information from few layers. Luckily this information I found in some autosaves. But it's really scared me.
I have also experienced some layers and even file corruption. I dont know whats causing it, I suspect freezeing operations or volume painting
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.97
assigned hotkey to Unfreeze not working
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+1. That definently needs improvement
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repeating this report, problem persists
Annoying bug introduced somwhere on versions .81-88. If you move volume by gizmoless hotkey, and then undo it, your previous brush gets unselected and more, if you select any volume in this state with H key - it will switch to surface without asking. Same happens with pose undo
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Annoying bug introduced somwhere on versions .81-88. If you move volume by gizmoless hotkey, and then undo it, your previous brush gets unselected and more, if you select any volume in this state with H key - it will switch to surface without asking. Same happens with pose undo
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We use twist tool for array now, but some controls are inconvinient for array usage. Overlap slider have a limit 100 to -100, this means that array goes only in one side and cant use larger distance between its elements. You must enter larger numbers by hand now, making arrays harder then they should
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shader thing is a good thing, but the main problem with matcaps is that they do not react to volume selecting by blinking, making it a lot harder to select volumes. Only PBR shaders blink
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2 minutes ago, houGenie2 said:
It feels like it is smoothing, but i think it fills too.
compare with previous version, it works fine in my test on .40
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Voxel fill tool act as smooth instead of filling
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jitter incorrectly creates lines between alpha
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while voxel performance vastly improved, there is still one thing that takes it down - smoothing performance. Even with CUDA on on mid lvl meshes abt 600-800k voxel smoothing works only on certain brush size, with bigger brush sizes it evetually goes to zero.
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15 hours ago, Carlosan said:
Sorry but i was testing it and panorama is working fine on 2021.78
This bug is present in render room. Try changing panorama with greyscale enabled in render room and it will cnage it to color
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Greyscale panorama option reverts to color every HDRI change
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4 minutes ago, Gorbatovsky said:
Excuse me.
You need to tap Z to move along axis Z.
If you want to move on a Plane perpendicular to Axis Z, tap ZZ.And this is bugged if Z-up coordinate mode enabled
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3DCoat 2024 development thread
in New Releases, Bugs Reports & Development Discussion
Posted
small ammount of steady stroke always on despite of settings. it makes painting small details painful