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Everything posted by philnolan3d
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No color change option in smart material
philnolan3d replied to Jas Dhillon's topic in General 3DCoat
Interesting. Mine has a color swatch you can click on and an opacity slider. Maybe try the latest beta version, 2022-21. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Weird, I've been having the problem for a while now. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
In the latest version, 2022.17, and a number of versions before, exporting from the sculpt room with Export Selected Object as LWO doesn't work. It saves a file but the file is only 20 bytes and only gives an error in LightWave. Saving as OBJ is also broken. I get an 88 byte file, which loads in LightWave but it's empty, no polygons. Edit: Same thing with STL. Exporting the scene works but the scale was off. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
There are 2 things that I have always wanted in 3D-Coat. Since back when it was 3D-Brush. 1. Wireframe on solid mesh so we don't see the other side when trying to look at the wires. 2. A way to lock layers so you don't accidentally sculpt on them. We can do it with ghosted layers now but they turn semi transparent. I don't want to see through them. -
I'm not sure how that relates. What I found for now is that rather than scaling the nodes you can use the Scale Graph to make the "hair" thinner at the bottom end.
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I was watching this hair sculpting tutorial using blender and the guy created a curve like our E-Panel curves, then created another curve to be the profile. And stroked it onto the first curve. I was wondering if such a thing is possible in 3D-Coat. Here's the video. Edit: OK I see Sweep Along Guide does this. I'm not sure if you can scale each node though. If you can I haven't figured it out yet.
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I see the news all day on TV and just hope everyone there will be OK, Pilgway team and everyone else who's home is being attacked.
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3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
You may think it's unnecessary. I often forget what icon is for what tool. Plus for new people they wouldn't know at all. We had this discussion when the icons were first added. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Those clay shaders look really nice! -
It's so complicated now when it used to be so simple. Thanks.
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My regular method of sculpting involved a lot of Live Clay and Clean Clay to increase and reduce mesh density. In 2021 Live Clay is gone. I understand we can create our own tools now. Can anyone explain how to bring it back? Once I figure it out I will gladly make a video on it so others can do the same.
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3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Oh I see the Re-project tool now. Thanks. 2021 Added so many new tools all at once that I wasn't able to keep up. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
I painted directly on the normal map in the texture editor. At first I did Layer 1, but then thought that might not be a good idea so I made a new layer. It transferred to the Sculpt room just fine. I did discover that I have to make the brush strength very very low, like 0.3. Or else it gets seriously blown out in the sculpt room. Now I just have to figure out getting it transferred to the original sculpture. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Where is this Take Subdivided Mesh tool? I have the latest 3DC on my laptop and a slightly older one on my desktop. Neither show that in the Bake menu. Edit: OK I found it. I had to uninstall all of my 2021 versions, then reinstall the latest. Thanks! -
Smart material bad quality
philnolan3d replied to Gui205's topic in Releases, Bugs & Development Discussion
I don't have a solution but it does look like a graphics card problem to me. I'd be curious to see if it still appears after exporting and loading in Photoshop or something. -
Hey guys I have a new video out on this new 3D scanner. It just launched on Kickstarter so it won't be released for about 45 days. I won't call this a review because I really only had about 6 days to both use it and film the video but I unbox it and show some Scanning.
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3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Thanks I'll try it. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Here's something I've been asking about for a while. I don't know if there's a tool that could be made for it but I've wondered how people sculpt a regular pattern around the model, for example the hexagon pattern on Spider-Man's costume. With a texture you can just do it with a UV but in sculpting there is no UV. Cube mapping would have obvious seams. -
3DCoat 2021/2 development thread
philnolan3d replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Here is a problem I had with the first release of 2021 and still have it in the current version. I have these bricks that are close to each other but not touching. I want to move them individually so I thought I would use the Pose tool with Select Object mode. However every time I click one brick it also selects some nearby bricks. Even if I make the brush size very small I can't select only one brick. -
Reset button for Stencils in 3D-Coat.2021 is gone?
philnolan3d replied to gafferwiles's topic in General 3DCoat
I never knew that. -
I was kind of wondering about that one but someone approved it and the other posts looked kind of normal.
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CAD is helpful but certainly not necessary for printing. I'd say most of my things I make to print are done in LightWave or 3D-Coat. When I do use CAD it's MoI3D.
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I have a new video out fully reviewing this new 3D scanner. It's not super high res but it's much more affordable than others I reviewed and had extra convenience benefits.