philnolan3d

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Everything posted by philnolan3d

  1. Interesting. Mine has a color swatch you can click on and an opacity slider. Maybe try the latest beta version, 2022-21.
  2. In the latest version, 2022.17, and a number of versions before, exporting from the sculpt room with Export Selected Object as LWO doesn't work. It saves a file but the file is only 20 bytes and only gives an error in LightWave. Saving as OBJ is also broken. I get an 88 byte file, which loads in LightWave but it's empty, no polygons. Edit: Same thing with STL. Exporting the scene works but the scale was off.
  3. There are 2 things that I have always wanted in 3D-Coat. Since back when it was 3D-Brush. 1. Wireframe on solid mesh so we don't see the other side when trying to look at the wires. 2. A way to lock layers so you don't accidentally sculpt on them. We can do it with ghosted layers now but they turn semi transparent. I don't want to see through them.
  4. I'm not sure how that relates. What I found for now is that rather than scaling the nodes you can use the Scale Graph to make the "hair" thinner at the bottom end.
  5. I was watching this hair sculpting tutorial using blender and the guy created a curve like our E-Panel curves, then created another curve to be the profile. And stroked it onto the first curve. I was wondering if such a thing is possible in 3D-Coat. Here's the video. Edit: OK I see Sweep Along Guide does this. I'm not sure if you can scale each node though. If you can I haven't figured it out yet.
  6. I see the news all day on TV and just hope everyone there will be OK, Pilgway team and everyone else who's home is being attacked.
  7. You may think it's unnecessary. I often forget what icon is for what tool. Plus for new people they wouldn't know at all. We had this discussion when the icons were first added.
  8. It's so complicated now when it used to be so simple. Thanks.
  9. My regular method of sculpting involved a lot of Live Clay and Clean Clay to increase and reduce mesh density. In 2021 Live Clay is gone. I understand we can create our own tools now. Can anyone explain how to bring it back? Once I figure it out I will gladly make a video on it so others can do the same.
  10. Oh I see the Re-project tool now. Thanks. 2021 Added so many new tools all at once that I wasn't able to keep up.
  11. I painted directly on the normal map in the texture editor. At first I did Layer 1, but then thought that might not be a good idea so I made a new layer. It transferred to the Sculpt room just fine. I did discover that I have to make the brush strength very very low, like 0.3. Or else it gets seriously blown out in the sculpt room. Now I just have to figure out getting it transferred to the original sculpture.
  12. Where is this Take Subdivided Mesh tool? I have the latest 3DC on my laptop and a slightly older one on my desktop. Neither show that in the Bake menu. Edit: OK I found it. I had to uninstall all of my 2021 versions, then reinstall the latest. Thanks!
  13. I don't have a solution but it does look like a graphics card problem to me. I'd be curious to see if it still appears after exporting and loading in Photoshop or something.
  14. Hey guys I have a new video out on this new 3D scanner. It just launched on Kickstarter so it won't be released for about 45 days. I won't call this a review because I really only had about 6 days to both use it and film the video but I unbox it and show some Scanning.
  15. Here's something I've been asking about for a while. I don't know if there's a tool that could be made for it but I've wondered how people sculpt a regular pattern around the model, for example the hexagon pattern on Spider-Man's costume. With a texture you can just do it with a UV but in sculpting there is no UV. Cube mapping would have obvious seams.
  16. Here is a problem I had with the first release of 2021 and still have it in the current version. I have these bricks that are close to each other but not touching. I want to move them individually so I thought I would use the Pose tool with Select Object mode. However every time I click one brick it also selects some nearby bricks. Even if I make the brush size very small I can't select only one brick.
  17. Hold Alt and you can use zoom, pan, rotate any time. Also there's a thin line around the edge of the viewport, outside that line can navigate even if zoomed in close so there's no empty space.
  18. I was kind of wondering about that one but someone approved it and the other posts looked kind of normal.
  19. CAD is helpful but certainly not necessary for printing. I'd say most of my things I make to print are done in LightWave or 3D-Coat. When I do use CAD it's MoI3D.
  20. I have a new video out fully reviewing this new 3D scanner. It's not super high res but it's much more affordable than others I reviewed and had extra convenience benefits.