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philnolan3d

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Everything posted by philnolan3d

  1. Here is a problem I had with the first release of 2021 and still have it in the current version. I have these bricks that are close to each other but not touching. I want to move them individually so I thought I would use the Pose tool with Select Object mode. However every time I click one brick it also selects some nearby bricks. Even if I make the brush size very small I can't select only one brick.
  2. Hold Alt and you can use zoom, pan, rotate any time. Also there's a thin line around the edge of the viewport, outside that line can navigate even if zoomed in close so there's no empty space.
  3. I was kind of wondering about that one but someone approved it and the other posts looked kind of normal.
  4. CAD is helpful but certainly not necessary for printing. I'd say most of my things I make to print are done in LightWave or 3D-Coat. When I do use CAD it's MoI3D.
  5. I have a new video out fully reviewing this new 3D scanner. It's not super high res but it's much more affordable than others I reviewed and had extra convenience benefits.
  6. I haven't seen those before, they look great!
  7. I'm not sure which brushes you mean but I'm pretty sure everything in the video is included.
  8. Add more points was my first thought. It may not be ideal for every situation but it will get the job done.
  9. I posted a video on this Tenacious resin that prints good detail but the finished models are very flexible like rubber. It's good on its own but maybe better to mix it with more brittle resins to soften them up.
  10. Something I've been wanting and asking for for a long time.
  11. With the measure tool you can draw out a line from one place to another, but it's there a way to then move that line with a gizmo?
  12. Frankly I never liked this because I use Space VERY often when switching tools. One place where it always bugs me is the Split Rings tool in Retopo. If I have that tool active every time I hit Space to switch tools I get the text box instead. The only way to avoid it is to zoom out and move the mouse outside the object, then hit Space.
  13. I can agree with that. Like in LightWave the more you drag on the mini-slider the faster the numbers go. So when you first start you get fine precision but then you can go faster if you need to.
  14. This Trace mode looks like the sculpting features we've had since the beginning. Am I missing something?
  15. Good idea! I use "Select Open Edges" in LightWave to find holes in the mesh. It would be nice to have it in 3DC too.
  16. Especially when the developers give so much and ask so little.
  17. Thanks I would like to once I get to know it better. Meanwhile Glen Southern does some really good tutorials on it. Anyway, back to 3DC.
  18. It could be possible that parts of 3DC, or even the whole thing, could be made to work in VR. I don't know, so I ask. I tell you, it's really cool to be able to walk around your model while you're working on it. Especially a car model. You really get a sense of scale like you can't do on a 2D screen.
  19. Because car modeling came up, as I said GS is used a lot for that so I was reminded of my question. It's a public forum you know, every post isn't a reply to you.
  20. If anyone's interested I've posted a new video reviewing Creality's Ender 3 v2 FDM printer. I show what's in the box, quickly assemble it, then show some prints made with it. Finally I discuss the specs and things I Like and don't like about it.
  21. Speaking of car modeling. I've been starting to learn Gravity Sketch, which is apparently used by a lot of car designers in the automobile industry. Any thoughts on bringing 3DC to VR in some way? I'd love to see it on the Quest 2.
  22. Here's a quick video of 3D mouse navigation. In the video I could not get the brush to move while rotating but I tried it a little more after recording and I could get it to move but there's a major lag. Instead of brushing smoothly it skips.
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