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philnolan3d

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Everything posted by philnolan3d

  1. Hard to say but it looks like your UV map has overlapping parts.
  2. Personally I just let the padding go out as far as it wants. lol I always want some, extra doesn't hurt.
  3. I'm not exactly sure of the problem but perhaps try going into Mesh at the top and uncheck Virtual Mirror Mode before you apply symmetry.
  4. Maybe this is a bug or maybe I'm doing something wrong. I have this 3D scan, actually 2 scans of either side of the object. I thought I would just line them up and merge them in 3DC. But when I use Merge With (Move to...) It deletes everything except the intersecting parts like a Boolean Intersect in CAD. This is in 3DC 2023.30, surface mode, non watertight models.
  5. I personally love the UI everything is exactly where I expect it to be and the space bar panel makes it quick to grab another tool.
  6. So I haven't had time to look into it. What exactly is it supposed to do if you're starting with another program? I usually use Reality Capture for photogrammetry but that goes through the whole process, doesn't make sense to switch programs in the middle, unless it does a better job or something.
  7. I've seen Looking Glass displays before and they're cool but I'm not sure how helpful they would be for sculpting or other 3DC functions.
  8. Very interesting. MoI3D does this since the entire program can be run with a touch screen.
  9. Oh, honestly I didn't know that was there. That definitely should get it's own video.
  10. Hi guys, I just thought I'd share that I have a new 3D scanning video in which I showed 3D-Coat being used. I'll add a link in the description for those interested in 3DC.
  11. This is something that has bugged me for a while. If I'm loading an object in the sculpt room and rotate it with Leave Rotated Axis on, how do I reset the gizmo back to the default, with the arrows pointing down X, Y, and Z? I try Reset Axis but that seems to undo all of the movements and rotations I made, even if I turn on Move Only Gizmo. Is that a bug or am I doing something wrong?
  12. Just wanted to throw in that I love that the Room buttons are back along the top instead of a drop down menu. Much raider to quickly switch back and forth.
  13. Maybe. I ended up switching to Voxels and that mostly worked fine.
  14. I am trying to freeze a certain shape that I drew with a 3D closed spline in Surface mode but when I press Enter it seems to fill, large sections of the model, not just inside the curve. I'm a little rusty, am I doing something wrong or is there a bug? v2022.52
  15. I was also having some errors in the forum earlier tonight. Please be patient and keep in mind there is a war going on where they are which may affect some things.
  16. The part couple of times I tried the update manager it didn't work, it said it was downloading then nothing.
  17. Honestly I've been surprised they're getting any work done in the middle of a war. That's dedication.
  18. Yeah, just now I came in from a link in an email and it didn't work. I have to go back to the main website and come here manually.
  19. philnolan3d

    twists

    You could play with the Pose tool to get different designs. I just quickly did this with the Ring selection mode. Just by dragging my selection along the length near the middle, then looking down the length I rotated the gizmo.
  20. That works fine, if you know where the holes are. I ended up loading the model in Meshmixer and filling them in there.
  21. Can someone explain how to properly use Close Holes in the Geometry menu of the Sculpt room (surface mode)? I have a car that a client wants me to prepair for printing. It looks great but it has a couple of hundred tiny holes in the mesh. Close Holes gets rid of some but still leaves a couple hundred. Increasing the number in Max Contour Length removes only a couple more.
  22. Just look at 3dcoat.com and open the menu in the upper right. Trial link is right at the top.
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