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Everything posted by philnolan3d
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Error when i try to paint
philnolan3d replied to vntt27's topic in SOS! If you need urgent help for 3DCoat
Hard to say but it looks like your UV map has overlapping parts.- 1 reply
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Problem with merging layers in surface mode
philnolan3d replied to philnolan3d's question in Questions & Answers
OK, will do. -
Maybe this is a bug or maybe I'm doing something wrong. I have this 3D scan, actually 2 scans of either side of the object. I thought I would just line them up and merge them in 3DC. But when I use Merge With (Move to...) It deletes everything except the intersecting parts like a Boolean Intersect in CAD. This is in 3DC 2023.30, surface mode, non watertight models.
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I personally love the UI everything is exactly where I expect it to be and the space bar panel makes it quick to grab another tool.
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So I haven't had time to look into it. What exactly is it supposed to do if you're starting with another program? I usually use Reality Capture for photogrammetry but that goes through the whole process, doesn't make sense to switch programs in the middle, unless it does a better job or something.
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I've seen Looking Glass displays before and they're cool but I'm not sure how helpful they would be for sculpting or other 3DC functions.
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Mini Numpad for Display tablet Users - Feature Request
philnolan3d replied to walidovish's topic in Feature requests
Very interesting. MoI3D does this since the entire program can be run with a touch screen. -
Oh, honestly I didn't know that was there. That definitely should get it's own video.
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Hi guys, I just thought I'd share that I have a new 3D scanning video in which I showed 3D-Coat being used. I'll add a link in the description for those interested in 3DC.
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This is something that has bugged me for a while. If I'm loading an object in the sculpt room and rotate it with Leave Rotated Axis on, how do I reset the gizmo back to the default, with the arrows pointing down X, Y, and Z? I try Reset Axis but that seems to undo all of the movements and rotations I made, even if I turn on Move Only Gizmo. Is that a bug or am I doing something wrong?
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Gorgeous renders.
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Maybe. I ended up switching to Voxels and that mostly worked fine.
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I am trying to freeze a certain shape that I drew with a 3D closed spline in Surface mode but when I press Enter it seems to fill, large sections of the model, not just inside the curve. I'm a little rusty, am I doing something wrong or is there a bug? v2022.52
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You could play with the Pose tool to get different designs. I just quickly did this with the Ring selection mode. Just by dragging my selection along the length near the middle, then looking down the length I rotated the gizmo.
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How "Close Holes" works
philnolan3d replied to philnolan3d's topic in New Releases, Bugs Reports & Development Discussion
That works fine, if you know where the holes are. I ended up loading the model in Meshmixer and filling them in there. -
Can someone explain how to properly use Close Holes in the Geometry menu of the Sculpt room (surface mode)? I have a car that a client wants me to prepair for printing. It looks great but it has a couple of hundred tiny holes in the mesh. Close Holes gets rid of some but still leaves a couple hundred. Increasing the number in Max Contour Length removes only a couple more.
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Just look at 3dcoat.com and open the menu in the upper right. Trial link is right at the top.