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Everything posted by philnolan3d
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We already have several tools that will rebuild the mesh.
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[Solved] How to rip vertices?
philnolan3d replied to IamUser's topic in SOS! If you need urgent help for 3DCoat
Oh I misunderstood. My mistake. -
[Solved] How to rip vertices?
philnolan3d replied to IamUser's topic in SOS! If you need urgent help for 3DCoat
I've never heard of that in a poly modeling program. I wonder if it's a blender thing. -
Sorry, I did my best to post it all over without being annoying.
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I'll have to look at that. It would be nice if you could just enter a measurement like 2mm or something.
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In the Extract Shell tool (right click from VoxTree) there's a number to change the thickness but what does that number represent? I'd like have 1mm thick walls for 3D printing.
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Only a couple days left if anyone is interested!
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Hi guys I have a new video up on modding a game controller with 3D scanning, sculpting on it in 3D-Coat, and 3D printing the new part. Also in the video in giving away a new 3D scanner!
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I'm not sure if it's the same thing but sometimes I lose the button mapping on my Wacom tablet. I fix it by tapping away from 3DC, like on the task bar, then back in 3DC.
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I'd like to create a new sculpting room with only the tools I use for character sculpting. I see how to create the room but I don't know how to remove the tools I don't want in there. Is there any instructions? The only YouTube video I see goes so fast I don't see what to do.
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I was sent a new 3D scanner to review and put out the video today. The Kickstarter also started for it today and they exceeded their goal by 1000% in the first hour. Granted the goal was set pretty low. I'm hoping to get 200 likes on this video so if you appreciate it please like and subscribe.
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No color change option in smart material
philnolan3d replied to Jas Dhillon's topic in General 3DCoat
Interesting. Mine has a color swatch you can click on and an opacity slider. Maybe try the latest beta version, 2022-21. -
In the latest version, 2022.17, and a number of versions before, exporting from the sculpt room with Export Selected Object as LWO doesn't work. It saves a file but the file is only 20 bytes and only gives an error in LightWave. Saving as OBJ is also broken. I get an 88 byte file, which loads in LightWave but it's empty, no polygons. Edit: Same thing with STL. Exporting the scene works but the scale was off.
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There are 2 things that I have always wanted in 3D-Coat. Since back when it was 3D-Brush. 1. Wireframe on solid mesh so we don't see the other side when trying to look at the wires. 2. A way to lock layers so you don't accidentally sculpt on them. We can do it with ghosted layers now but they turn semi transparent. I don't want to see through them.
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I'm not sure how that relates. What I found for now is that rather than scaling the nodes you can use the Scale Graph to make the "hair" thinner at the bottom end.
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I was watching this hair sculpting tutorial using blender and the guy created a curve like our E-Panel curves, then created another curve to be the profile. And stroked it onto the first curve. I was wondering if such a thing is possible in 3D-Coat. Here's the video. Edit: OK I see Sweep Along Guide does this. I'm not sure if you can scale each node though. If you can I haven't figured it out yet.
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I see the news all day on TV and just hope everyone there will be OK, Pilgway team and everyone else who's home is being attacked.
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It's so complicated now when it used to be so simple. Thanks.
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My regular method of sculpting involved a lot of Live Clay and Clean Clay to increase and reduce mesh density. In 2021 Live Clay is gone. I understand we can create our own tools now. Can anyone explain how to bring it back? Once I figure it out I will gladly make a video on it so others can do the same.
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I painted directly on the normal map in the texture editor. At first I did Layer 1, but then thought that might not be a good idea so I made a new layer. It transferred to the Sculpt room just fine. I did discover that I have to make the brush strength very very low, like 0.3. Or else it gets seriously blown out in the sculpt room. Now I just have to figure out getting it transferred to the original sculpture.