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Roash

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  1. Maybe I miss something but isn’t Cuda a feature of nvidia gpu? So 3d coat won’t use it but still use gpu for computing brushes ?
  2. I recently updated 3d coat, and I can't find anymore in Geometry->Use CUDA and CUDA boost. Is it default or its been removed? I would like to use at best my 3060ti for smooth sculpting. And multicore optimization refers to logical or physical cores? Any tips to improve perfomance? I have ryzen 2600 32gb ram, nvme ssd and 3060ti
  3. Okey I got it, disabling the sculpt tree view now I can see the result. Thanks for help and sorry for silly questions!
  4. The Fill tools work shows up here but not in the model.
  5. My models are in surface mode. Do I need also Uvmaps?
  6. So I can't just assign different flat colors to the objects ? In the tutorial I'm following he just click on the single voxel layer and paint it with fill tool. I have different voxel layer for the different part of the horn.
  7. Any way to get rid of the annoying Smart material preview ? I wish just to fill the sculpt layer with different flat colors. Like in this scene Thanks in advance for the help!
  8. I recently start using 3d coat after a while, downloaded the latest version and found out that there's no more dx or gl version. I found a little laggy during workflow and often glitches appears (object becomes partially invisible with square dots, don't save corrupted file and restart solves but is very annoying). My project is a voxel scupt with 5 millions trs. I'm running latest version on: windows 10 amd ryzen 5 2600 32gb ram radeon Rx 570 4 gb Any tips to improve ? I'm very newbie
  9. Hi, I'm very newbie with 3dCoat. I was wondering if there is some way to show smart material in a voxel object that I'm sculpting.
  10. Thanks a lot for the quick response! I got another question: is there any way to merge layers without losing the shaders (not merging the shaders too I intend)?
  11. Hi all, I'm new here i hope this is the right section. I just discovered 3dcoat and found its workflow so powerful for concept art prop design. I got some questions, so many thanks in advance for the answears: - I tend to create multiple layers in sculptree. I got a mess every time in sculptree panel, is there any way to merge all selected layers or some sort of it ? I just found the "merge visibile" comand, and I don't like ti very much. - Is there any way to use a tool on different layers at the same time? I'm referring especially at transpose and transform tool. - Sometimes my shaders expose some sort of lines trough the cuts I made along it. Idk why, changing shaders hides this artifacts, any way to avoid it? - I love the possibility to paint textures in photoshop, btw if I create a voxel and move into paint room in texture editors I just see floating squares. I guess I'm missing some steps in between, my goal is not having a polished model to use, just a visual 3d concept. So i'd like to skip manual topology and other "real 3d artist stuff", I just need a cool model to express my concepts. - I'm currently working with a radeon rx 570 4gb and a ryzen 2600 32gb ram, do you suggest me gl or dx version? I found this program has a lot of potential, keep up the good work. I know these are a lot of different questions, feel free to answer like you prefer, any advise is great for me now. Thanks for help!
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