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MVIC

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Everything posted by MVIC

  1. Hi @Andrew Shpagin, Thanks for the quick response. It’s been very helpful. I now attach another video. As you can see, lowering the topology to 20,000 worked first time. Thanks However, if I merely UNWRAP UV, there is still the same problem (the islands are not separated with any margin). I have also noticed that the seams created by the clusters are faded, not as bright as existing seems. For example at 1.37 into the video the seams under his armpits are brightly coloured. 3dCoatTest2_01.wmv
  2. Hi, I’m not sure if this is a mistake or this is normal? I created clusters on my model in the UV room just to create quick islands. When I unwrap the model, the UV islands are still stuck to each other and have not separated in the UV preview window like in a normal unwrap. I have attached a video to show you. Also, the Autopo doesn’t work straight away. It took me three attempts to get Autopo to work. Have I done something wrong? 3dCoatTest.wmv
  3. @Carlosan Are there any plans to integrate MaterialX into 3D coat as it would be quite useful to bind with smart materials? Thank you
  4. Hi @digman and @Carlosan Thanks for your help so far! I have followed your suggestions. Blender can clear the "sharp edges" quite quickly. However, it does cause the added inconvenience of shifting back and forth with software. However, I have discovered the following in 3D Coat 2021: If I do suggestion 1 of Digman's, the result is that 3DCoat crashes. If I do suggestion 2: The option to "Clear Sharp" does not exist. Finally, if I now take option 2 and then select "Select Path" then the "Clear Sharp" button does exist right at the bottom. The "Clear Sharp" button does work. I have also discovered that these "sharp edges" turn up when I ask 3d Coat to AUTOPO using "Instant Meshes (Manual)" (I use 2 smoothing groups and some edge flow in Instant Meshes). Thank you so much to both of you for your help in solving this matter quickly. God bless.
  5. Hi @digman and @Carlosan Thanks for your help so far! I have followed your suggestions. Blender can clear the "sharp edges" quite quickly. However, it does cause the added inconvenience of shifting back and forth with software. However, I have discovered the following in 3D Coat 2021: If I do suggestion 1 of Digman's, the result is that 3DCoat crashes. If I do suggestion 2: The option to "Clear Sharp" does not exist. Finally, if I now take option 2 and then select "Select Path" then the "Clear Sharp" button does exist right at the bottom. The "Clear Sharp" button does work. I have also discovered that these "sharp edges" turn up when I ask 3d Coat to AUTOPO using "Instant Meshes (Manual)" (I use 2 smoothing groups and some edge flow in Instant Meshes). Thank you so much to both of you for your help in solving this matter quickly. God bless.
  6. Hi @Carlosan, I think I have solved it but I still need your help. I imported the retopo mesh into Blender. Blender informed me that the model is full of "sharp edges". I went back to 3d Coat and I noticed this below. All the blue lines are sharp edges. I can remove one edge at a time in 3d Coat 2021 by pressing CTRL + LMB but this will take ages. Is there a way to speed this up? Perhaps an ability to select multiple faces or edges and then remove the sharp edges? Removing the sharp edges solves this problem.
  7. Hi @Carlosan , Thanks for the quick reply. I take it you mean you change the shader in the sculpt room? Any you would recommend to pick? 
  8. Hi @Carlosan , Thanks for the quick reply. I take it you mean you change the shader in the sculpt room? Any you would recommend to pick?
  9. Hi, Does anyone know what is happening here? Is it a bug? Apologies if this is the wrong place to post. This is the "baked normals" of my mesh. This is the mouth of a human head where the effect is the worst but it is happening in varying degrees all over the mesh. It should be smooth. For example, look at the weird lines and squares around the lips which I feel should be smooth like in the sculpt room but can't make it so. Thanks for your help.
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