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storm36969

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Posts posted by storm36969

  1. On 12/15/2021 at 8:25 AM, Gorbatovsky said:

    Write more specifically what you offer, please. Возможно небольшое видео.

     

    What do you like in Silo 3D?

    Everything, I want a Silo3D preferences setup option when it asks you do you want it to work like softimage for example I want Silo navigation, hotkeys, ease of tweak, selection, I can create a whole titan in it in one night, at my laptop not even on the wacom tablet monitor!   Please add this andrew and my hotkeys and mouse / pen clicks are not working at all currently in 86, please fix this, I noticed its trying to select polygons on the backside of my model instead of the front ones I'm trying to click on.  Also allow us to select objects with a bounding box drawn easily with the pen!

     

    Thank you very very much for this suggestion.

  2. Hey Andrew,

    can we add tools similar to blenders box cutter and hard ops to the modeling toolset also please make symmetry work easier and also doing a reference image because both of these are needed to do any simple poly modeling like also anything else to make modeling in the modeling room easier for hard surface poly modeling like the silo style polygon tool and the tweak behavior and then call at least the modeling tools complete.

    • Like 2
  3. Ps.  The extrude tool should auto weld the verts of the extruded piece to the original model being extruded.  Also, I’ve noticed this same behavior on a lot of other tools, even creating a simple cube, polys don’t seem to be welded, also the weld tool is funky if I try to weld verts with only a pixel or 2 at Max the distance to use if it’s less then it is supposed to weld, well I’m finding it moving and welding verts from the bottom let’s say all the way to the top of the cube making polys disappear in the process.  So then I finally got it working ok not great and then my screen went nuts flashing, I know it’s not my videocard I have an nVidia 2060 super.  Although I do think some of the non reproducible errors that Andrew is seeing are probably related to users having amd or vulkan based cards they use structs for drawing order etc...  much different then dx12.  Just a thought Andrew.  Anyways watch the video in my other post please.

     

    please fix I’m in the middle of dev on a game project mostly for my 7 year old but everyone will want this.  A hint it contains mechs.

  4. Andrew,

    check this out!  I was trying to re-add some polygons that got removed after trying to weld the verts, this tool needs a lot of work also, as it has difficult welding 2 verts right beside each other and I mean right beside, it kept doing the collapsing behavior instead.  But back to the topic, I was trying to re add some missing polygons by selecting 4 verts and on like the 2nd or 3rd try I got

     

  5. On 11/14/2021 at 4:02 AM, Grimmy said:

    ..and I'm just revisiting the room now (v2021.70) and here are some immediate issues I run into..

    -I cant select/ modify anything on an existing imported polygon paint mesh.

    ..so that's the end of that then.

    If its something Im doing wrong it should give me an obvious popup..'Cant paint on this type of mesh for whatever reason' But I get nothing ...so I have no idea why I cant select points or faces on this model.

    I know your problem is about u have to select at the beginning load model for painting!

  6. On 11/14/2021 at 3:54 AM, Grimmy said:

    Here is my previous mail on the matter. I've given up on the modelling room since then since I don't think anything was fixed. In fact I'm sadly only using 3DCoat now for painting.

    One bug UI problem I have with 3DCoat is that just moving,rotating and scaling individual objects is an absolute chore in general in 3d coat. These three transform tools should be no more than one click away, but in 3dCoat just to move an object is about 8 clicks through multiple unrelated menus or buttons you need to find each time. Its a UI nightmare!! Here is the current procees to move an object:

    1-Dropdown click for tweak room, 2-click tweak room, 3-click select/Transform in tweak room, 4-click work mode select objects, 5-click on object, 6-click move button in tool options, 8-Finally click an drag gizmo!! :unknw: 

    My point being - If the most basic transform tools aren't easy to work with , no wonder the modelling tool workflows have issues...

    You should really check out other modelling packages for UI workflow. For instance MOI3D has about 20 buttons in total and I can model practically anything in it ...it has automatic guide snaps to objects grid, straight lines etc , super fast selection etc etc.. Cinema4d or Rocket3d are great reference points too.

    Here are my modelling room specific issues:

    I still can't understand the extrude tools in the low poly room. They are just not intuitive at all. For that matter, the whole low poly experience is extremely crude and infuriating.

    Maybe I'm using it all wrong but the reason I upgraded was because I thought this would be a rapid way to create hard surface models. Currently its practically impossible and I just wonder if anyone else is using this room with any success? Is it just me that finds it impossible to use?

    Some issues...

    -I can only select an extrude tool if I choose one from the sub menu, not if I select the parent menu button.

    -The extrude tools dont highlight when selected. Why not? Is this a tool that can only be used in conjunction with another tool. This should be made much clear as its just confusing as it is now.

    -If I select Smart extrude, select a face a left click drag the face just gets moved. There seem to be no way to actual extrude a face with this tool.

    -If I select Normal extrude, select a face a left click drag the face just gets moved. There seem to be no way to actual extrude a face with this tool.

    -With either of those tools if i click off 3d coat into my second monitor and then click back into 3d coat the face is immediately moved to a far off arbitrary point in space.

    -I cant seem to select multuiple faces easily. Do I really have to select the select tool to do this? There are so many steps to perform actions that should be done with the mouse buttons. If I need the select to to be able to actually use these tools, why isnt it just selected automatically or already have that functionality?

    _ I really have to hit 'enter' EVERY time I want to commit an extrude? Why isn't it automatic and why enter? That involves me moving my hand waaay across the keyboard every time I want to extrude a single face. This should be automatic but If I DONT want to commit an extrusion I should just hold shift or something. 

    -If not the above, commit extrusion should always be done automatically if a select new faces or deselect the faces.

    -After manipulating a face there is no quick way to deselect the face and select another face. Shouldn't I just be able to click outside of the model to deselect it? I cant click any other face to either add to the selection OR replace the selected face.

    -The only way to deselect faces (and therefore be able to select other faces) seems to be to go the popup menu and hit deselect all. This is VERY un-intuitive.

    -Has this even been tested? Is there a video of someone using the low poly room efficiently? Maybe that would help.

     Have you tried the low poly modelling in other programs like Rocket 3D, Cinema 4d for example? Just copy them :)

    ..and I have no idea how to get my low poly mesh into the sculpt room at a decent resolution to start sculpting on. So many buttons, so little help.

    Let’s be honest here rocket3d is daunting and it has its bugs I should know I helped beta test in back when it was voidworld!  I had it completely crash to the desktop on me today granted it’s only dx9 and requires slimdx...  that being said once I get past the new user throw everything on the screen at once part of it I’m sure it will be fine.  But for example I spent hours today just trying to get the mirroring option to work correctly in rocket3d.  Now 3dcoat does suffer from the same thing.  Now u know why I want the option to emulate another app as it used to do.  Such as soft image or maya, 3D studio Max ..

     

    the reason being is your right the modeling room is super hard to use currently.  You also can’t install other hot keys file because 3dcoat expects the file extension to be hotkeys in the load hotkeys under preferences.  This will not work as everyone knows the file extensions in 2021 are *.xml 

    Anyways I do think it can b fixed though, it just needs someone to figure out how to make a totally new theme file complete with tool shortcuts.  Yes you can change colors currently..  this will not work, it needs to be light fast and smooth.  Like the original voidworld before they added radial menus and a ton of clutter and options that no one uses let alone understands all the tools on the screen or a accidental click all the sudden u have selected some option u don’t even know about.

    you are right about the out of control vertex or disappearing objects I have had the same experience using my Wacom tablet monitor.

     

    andrew I could help u redesign the menus and stuff tools etc themes in the modeling room.  I see we’re just using an xml file so it can’t be hard to make our own options and press and hotkeys and theme files.  We just need an example to follow

     

    im going to start looking at the xml files and make some copies of them to see what I can change using a text editor like visual studio code.  I might have to rename the extension for import to hotkeys as that is what it is currently searching for in hotkeys load screen.  If anyone else can help we need as many apps emulated as we can get an ez one very much like 3dcoat is blender, maybe if we’re lucky they have their format in xml also them all we got to change is what tools the hotkeys activate.   Then rename it blender.hotkeys and try loading it up.

     

    andrew can’t do everything his self guys he is a coding guru, probably better than me and that is saying something.

     

    if anyone knows where the old themes we had back then for even voidworld to emulate other packages maybe we can make some of those work.  I just happen to have the old versions installed not by accident, I’m needing to model some mechs badly but right now the modeling packages are winning.  The interface should ez to use, if u look at a tool button u should instantly know what to do.  Also, we need options for working with objects, faces is not enough.  Also, vertex welding should b too ez.  Also creating of faces around those verts, the ability to tweak and work kinda like silo3d used to be.  ALSO AND THIS ONE IS SOO IMPORTANT IM WRITING IT UN ALL CAPS — symmetry / mirroring should b so ez to setup, and understand I don’t know which one I’m supposed to be using doesn’t matter it’s so buggy I stopped using it.  Like if I mirror and object across the x or y axis, it should just work, like if I them grab one of the two objects to move it away from origin the other object should also move away from the origin, currently the mirror image just sits there.  Now if I do Juliet both and move them toward the right instead of the other object moving left it moves right with my original object.

     

    another major fixing point has to be the reference images, I still haven’t figured out how to delete them instead of just hiding them, because hiding them causes probs down the road, like when you create a new reference image like magic the hidden ref images pop back up, try it, create and load a ref image in a dif axis, then hide it, goto the front view and add a new ref image then rotate the view around and u will see those other ref images.  I want to b able to make a cube deform it easily into a mech foot or whatever I decide to model.  I also want to b able to make a new set of verts floating in air then connect the verts to make faces, then try to weld those verts to the box and b able to tweak it this is how most of us model.  Either all verts and faces

    again ref images are key!!!!!!!

    if we don’t do low poly making verts and faces we use a method called box deformation, we should b able to easily do this! All the time connecting the new verts by welding them because merge doesn’t work right I don’t care what u set the tolerance too.  I’ve tried the default, then a half a meter and it still would not snap them together and weld them.

     

    this is the kind of feedback Andrew needs.  If we don’t tell him he won’t know what needs to be fixed.

     

    I hope this helps Andrew,

    Ken Cornett - author of 3dobuilder

    aka storm36969 on Twitch 

    and storm3_6969 on YT

  7. I found 2 HUGE Problems..  Inside the Modeling Room.  

     

    #1.) There is NO Way to get Rid of reference images other than to hide them, we need a way to delete them

     

    #2.) The reason you can NOT Load hotkeys is that it is looking for a file with the extension hotkeys, the extensions in 2021 are *.xml now.

            This needs to be fixed badly, I'm unable to try loading other hotkey files because of this.

     

    #3.) Where are our theme files for the interface?

     

    Please correct these simple issues, it's killing me that I am really unable to customize it right.  I would love to have the modeling room setup after silo3D's Hotkeys.

     

    Thanks,

     

    Ken Cornett

     

  8. Sorry, if this is an easy question.  But I have looked everywhere and can't find one theme or other Hotkey set / Tools etc..

     

    Please Help Bring back themes and hotkey/tools to simulate other 3D apps, I'm trying to model and I can't get it to select a whole object to move, like if I create a cube then setup my reference image and want to move said cube into position to start poly modeling adding and moving points / faces etc.. I can't even get out of the gate because all the ollder hotkeys which used to work, no longer work?  Anyone have a hotkey setup I can download and try?  I was trying to emulate Silo3D's keyset, mode of modeling where I can tweak as I go etc..

     

     

    Also, Your Preview pane in the reference image selection window does not work, I have alot of images that are JPG's which is in the supported type list of extensions.  Yet, when I click on any of them nothing shows as if they are not recognized.  I had to bring them up in photos to view and make sure I was selecting the right ones.

     

     

    Any help would be greatly appreciated.

     

    Ken Cornett aka StOrM36969

     

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