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E.V.

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Everything posted by E.V.

  1. Hi guys, I'm using pen pressure to control the opacity along the stroke, but I haven't found a way to use a dynamic spacing. I mean, something like controlled by velocity, in the example I circle in yellow where I would like to gradually have more space between each hit of the brush, as we end the movement of the pen. Is it even possible in the current version? If not could you add as a feature request? I'm using 3DCoat Textura 2023.40
  2. @Carlosanthat would help me a lot, it solves my initial request, unfortunately it does not work for me for some reason (?!). See below drag/drop an OBJ, per pixel painting, then menu to edit, but holding CTRL+LMB to change the UDIM 1001 does not change the others, see image. What might I be doing wrong? I want this working 3DCoat Textura 2023.29
  3. Well, not that I recall, last time I used it was the same. Or maybe just missed the news, it would be good to know. I'm sure Carlosan or someone will comment further.
  4. Half real, half fake. Photogrammetry mixed with 3DCoat Textura!

    © 2023. E. Vargas. All rights reserved.

  5. © 2023 E. Vargas. All rights reserved.

  6. © 2023 E. Vargas. All rights reserved.

  7. © 2023 E. Vargas. All rights reserved.

  8. When I see strange patterns while painting, first thing I check is the strips tab (next to the brushes tab). Make sure none is active (default / X).
  9. 3DCoat Textura was essential to fix the photogrammetry on the rocks and quickly paint the statue!

    © 2023 E. Vargas. All rights reserved.

  10. Oh no! I thought the problem was that I was doing something wrong. Ok I'll share this with him, thanks!
  11. Is it possible to paint with the "curve stroke" in the 2D texture editor? I'm able to paint with the "vertex stroke" ok, but with the curve stroke I can only draw the curve, cannot apply the paint, applying in the context button or hitting ENTER does nothing. Any "curve strokes" started in the texture editor appear "floating in the air" in the 3D view, maybe that's the reason it's not applying.
  12. Ok, I'm happy with the results anyway, thank you for clarifying!
  13. Hmm, interesting, is this menu from the full 3DCoat? I'm using Textura I don't see this (?). See my images I usually go to "file/export", then export all textures for all UV sets at once. There is another menu "textures/export/ color, roughness...", which gives us the option to choose the UV set upon export, but I'm not sure if I would have the same result, also it would require multiple clicks.
  14. Hi friends, I have multiple UV sets for which the textures I already exported. Now I did some changes in one of them, and I'm not finding a way to export only this one (uv set) that was changed. Do I have to always export ALL the UV sets?
  15. © 2022 Evargas. All rights reserved.

  16. © 2022 Evargas. All rights reserved.

  17. Thank you for sharing, good to know Andrew is fine despite all this situation. Andrew I admire your work, as well as your principles and values. I don't use 3D tools on a daily basis, I'm an amateur, but for me it is clear how much work it takes, and software coding is like an art in itself. Over the years I learned that when choosing what tool to use, it is usually a good thing to consider not just the technical side, but also who is the company/person behind it. I admire the work you did with 3DCoat, it is amazing, thank you for everything. During these difficult times, if you or your community setup some kind of donations channel please let us know, I'm sure some of us would be willing to help!
  18. Hi guys, just a feedback here, I've just updated from "3DCoatTextura-2021-97" to "3DCoatTextura-2022-04" on PC/Windows, it all seems ok. Before doing so I recommend making a backup of your current "UserPrefs" folder, mine was in a custom location (W:\3DCoatTextura-2021\UserPrefs) for later copy/paste. The new version is not adding the year from now on it seems (so no need of the "-2022"). So old paths will eventually break, just keep that in mind and rename accordingly. Thank you for the amazing work!
  19. E.V.

    04_0001.jpg

    © evargas 2021. All rights reserved.

  20. E.V.

    13_0001.jpg

    © evargas 2021. All rights reserved.

  21. © evargas 2021. All rights reserved.

  22. Thank you, your suggestion really works, I was using the wrong option!
  23. I reviewed this workflow, having a dark background instead of transparency is better for me later on. No reason to insist on transparency.
  24. If instead of using the "file/export" I use the other option "texture/export/color" it does what I want (the white stripes not pixelated against a transparent background). See image in Affinity with additional black layer to check.
  25. I have painted two stripes in white color. In the program it looks fine / not pixelated, and export fine as RGB (image on the left). But if I export with alpha it gets pixelated (image on the right). This texture resolution is square 4096px. Is there a way of having the original / not pixelated result exported as PNG? I'm using 3DC Textura 2021.54.
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