Jump to content
3D Coat Forums

wailingmonkey

Advanced Member
  • Content count

    698
  • Joined

  • Last visited

Community Reputation

4 Neutral

About wailingmonkey

  • Rank
    Apprentice
  1. wailingmonkey

    Please vote what do you like more for next week

    Radial symmetry. Been waiting 4 years for it and would love to see it finally in and working across all rooms. Agree with Taros that layer masking is already possible, although I do agree that PS-interoperability and duplicate functionality would be the next feature to add after Radial symmetry. *edit* I should add that being able to pick a custom "point" for where radial symmetry is used would be an ideal capability...but happy to just get basic radial symmetry into 3DCoat!
  2. wailingmonkey

    Garagarape sketchbook

    Garagarape...first of all, overall I'm digging your dood here. He's got quite a bit of character and uniqueness about him. In terms of things that jump out at me, I've put a few notes on the attached image...which you can take or leave for however much they are worth to you. Nice stuff, Garagarape!
  3. wailingmonkey

    Overlapping UVs

    Script, Just a quick test on my end with your .obj file...it definitely looks like an export issue from 3dsMax. Below is the dialog I get on trying to import into 3DC (notice, no multiple UV map names at bottom even though I've checked off 'tiles' box). Additionally, I quickly imported into Silo and can see you've got 3 separate meshes, but all of the UVs are stacked within the 0-1 UV space.
  4. wailingmonkey

    V4.1 BETA (experimental 4.1.17D)

    TimmyZDesign, on 28 Aug 2013 - 11:53 AM, said: .... Would it be possible to interactively create poles on the mesh with the new autoretopology tool you are making? The poles are arguably the most important thing for creating good topology. If we could interactively create the poles (and automatically see the autoretopology update) then it would be an ideal autopo tool. ........................................................................... Agreed!! Love to be able to, say, put 5-star poles in strategic places (under arm -armpits, around legs at hips, eye-sockets, etc.) and just let the quads fill in! Deleting areas that are unsatisfactory and then repeating...would seem to be a super-fast retopo process... .
  5. wailingmonkey

    Erase and paint in one stroke?

    based upon your comments, you probably already know this, but with 2 steps (first erase, then paint and extrude) you can get pretty close to this capability with the 'paint with splines' tool: and you get a better 'blend' between the extruded bits (I left 'additive painting' unchecked in depth options) *edit* forgot to say, you'll need to have 'use spacing' checked in the options with the paint-with-splines tool... I used 104% for the buttons alpha above.
  6. wailingmonkey

    V4.1 BETA (experimental 4.1.17D)

    You can choose to focus on the above, Andrew, or you can see the silliness in it. 3D-Coat has, and continues to provide a ton of utility since it's inception as well as over the majority of it's betas (some of the betas were closer to alphas, of course). However, you'd be advised to hear what PolyHertz says and attempt to remove yourself as 'developer' as you do so (similar to what all good artists must do when hearing critiques of their work if they want to improve it) 3D-Coat still has necessity to really polish it's toolset such that the user isn't surprised by bugs or confused by naming conventions/UI. Don't take it personally...we all seek for a better 3D-Coat and can see it's potential to become the workhorse we all want.
  7. wailingmonkey

    2 New 3DCoat brushes - Flatten and Polish

    thanks for sharing these, artman!
  8. wailingmonkey

    Maya AppLink

    Looking forward to that, thank you Styler!
  9. wailingmonkey

    3dCoat Eats My Harddrive For Breakfast

    a fairly quick way to get some space back would be to use WinZip or WinRAR to compress and store all of your old (and probably unused) file versions once you've moved on to the next saved version. not ideal, but should give you back some immediate space...
  10. wailingmonkey

    3D-Coat 3.7 updates thread

    yay! Baking is back! Thank you for fixing it so quickly, Andrew.
  11. wailingmonkey

    3D-Coat 3.7 updates thread

    Excellent! Thank you, Andrew. FYI, I can't bake with 'Texture Baking Tool' with the method you've described above...I had tried that technique as an option earlier, but it fails as well. (produces pure grey texture file) Hopefully you'll kill the bug that's affecting the tool as a whole!
  12. wailingmonkey

    3D-Coat 3.7 updates thread

    thanks again, marupura! It appears you are luckier than me! At any rate, I've uploaded a video of what I've encountered with trying to bake. Perhaps it's machine/video-card or CUDA specific? (My vid-card is GTX 560ti running drivers 301.24 and I've got CUDA 4.2.1 installed) bake_texture_error-process.mov
  13. wailingmonkey

    3D-Coat 3.7 updates thread

    Howdy Polygoon and marupura, thanks for your input too! Polygoon, my model never went through the voxel process, this was strictly trying to bake from a model with an imported texture and 1 UV setup, onto another external model with altered UVs. marupura, your UV-swap technique works perfectly, thanks! (another option to solve the 'no bake' error) It worked on my heads to just swap the UVs instead of trying to bake. Based upon your feedback, it would seem there's still an error in the baking tool specifically with imported textures (diffuse is all I've tested thusfar) and attempting to bake them onto external objects, though. I hope Andrew can have a look at it, as it's handy to swap textures onto objects that may not have the exact same polycount or point order but still be in the 'same' world space....
  14. wailingmonkey

    3D-Coat 3.7 updates thread

    thanks for verifying, LJB! just tried again with microvertex and with all possible file extensions and no joy. Hope it's a quick fix and something was commented out or some such....
  15. wailingmonkey

    3D-Coat 3.7 updates thread

    can someone verify if the Bake tool is working? (I'm on Vista 64-bit CUDA DX) I've got 2 heads, exactly the same, but with different UVs on 1 that is textured...trying to bake that texture onto the other head (as external object, and tried as a retopo for per-pixel but that didn't work either) with proper UVs and get nothing but grey... Here's a test object for anybody that can't be bothered to use their own. Have only tried (and failed) with per-pixel,,,, bake-test_object.zip
×