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Lahoreh

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Everything posted by Lahoreh

  1. Because Cycles was not doing good with caustics and refraction, I used LuxCoreRender. It's much much easier to use than Cycles and RadeonPro Render with much of the needed features (Denoiser, hybrid acceleration CPU/GPU...). It's very well integrated in Blender (Plugin for 2.8 in the way) and they also plan to add a material library. The results are very very accurate with the proper settings! For powerful but easy rendering LuxCoreRender seems to be a very nice tool but I don't know how well it would work with 3D Coat?
  2. Oh yesssssss I always dreamed to see that happening and also to see some improvments! A nice integration with others tools of 3D Coat would be fantastic and so helpfull for indy games... Thanks
  3. I agree for COLLADA! It would be great!
  4. Some interesting game engines are already existing (C4, Visual 3D, Unity, Shiva, Neoaxis...) but no competitors to Speedtree are existing! I think many indie creators can use one of the previous game engines, but no one (or probably very fiew!) are able to spend 3 or 4000$ for Speedtree! From What I read from many boards many people want a library similar to Speedtree without to find. So that's why I would really enjoy myself to see Andrew extend his tree program and why not relase a totally new stand alone version. I'm sure many of us would be happy to spend 300$ or even 500$ to have a real good competitor to Speedtree!
  5. Coucou, Tiens, j'ai vu la lumi?re par hasard et je suis venu Je pense qu'une section fran?aise sur ce forum serait tres sympa!
  6. Hi, I'm very impressed as always by the last beta The paint tools are working better for me, this time I just found 2 small annoying bugs: 1) Symmetry plane doesn't want to be displayed. 2) Copy by using pen work well most of the time, but sometimes some areas doesn't want to be copied. These surfaces are not freezed and I can clone them with Symmetrical copy (But since I can't show the symmetry planes the result is not accurate). Merging layers doesn't seems to have a big effect on this... I use 3D Coat 3.1.03 without CUDA with Vista 64. Thanks
  7. So I probably did something wrong... I load an OBJ from Import => Model for Per pixel painting... For example head.obj sample but the problem happen more often with obj exported from poser. Then I load materials. I click on the Clone icon then I choose Copy using pen and I set symm... Then I start to paint with pen but I have strange artefacts. Sometimes the pen doesn't want to draw anything or some parts become hide... I join a screenshot to show you what I see. I use the 64b version without cuda under Vista 64.. Thanks to tell me what I did wrong or how I can avoid that, thanks!
  8. Hi, In Per pixel painting, clone by copy using pen was working bad (artefacts, strange result), but since this beta it's even worst..?! Otherwise congrats for the V3
  9. I agree with Amber about the painting part of 3D Coat and most of all, I think 3D Coat require great improvment in memory use and clean up of the memory. Since the .83 build i can't barely load saved projects because they seems to require lot of more memory. In the version before the .83 build I tried to load some material. After some loading 3D Coat was getting very slow and I had to reload 3D Coat to add some new materials. I know Vista doesn't help about that... Otherwise the new interface look very good and pro and the new functions (like voxel) are very interesting even if i mostly use the paint part of 3D Coat
  10. Thanks for this tutorial... For me look like a gold piece for the wishing well of 3D Coat
  11. .. and a better axe of rotation for the objects.. When working on human figure it could be really easier to have a better axe of rotation!
  12. Congratulations, Andrew! Now you have to think about the 4.0 relase
  13. No real problem I just want to include lights in the textures.. So basically I want to create and work about the texture in 3DC and maybe to export to another tool to bake light? Thanks all for your answers, I will chek that carefully
  14. Hi, What software do you suggest to light baking? Light baking from 3DCoat could be enough for me but there no way to do that yet ;-) So I'm looking to a software that could do that and without to be too expensive... (Maya is far away too expensive for me..) I read Blender is able to do that but I find the interface really disturbing... Carrara seems to have a basic baking tool but i don't know if the plugin is able to handle light baking..? I also read some good things about Modo and Lightwave but I'm not sure to spent so much for a hobby.. Do you know other alternative..? Thanks!
  15. I found two bugs : When I load the wherewolf sample the Symmetry X and Z axis are not accurate! Y axis is fine. Seems it's due because the sample is not centered on the grid? On this same figure I try to make some faces invisible. I click on this Icon then on the legs of the wolf. If i click with some frenzy on one of them the model is getting totally weird and broken! or sometimes 98% of the model is suddenly become totally hide when i click or double click on a part of the surface. Yesterday i found another bug that i'm not able to reproduce: after using the hiden tools i was no longer able to paint something on the model... Otherwise the multicore feature seems to working fine on my computer !
  16. If Coat could become a problem why not to use undercoat, overcoat, layercoat or a something like that?
  17. Or maybe PixelCoat ? Since P is close to be a B maybe it is a valid letter for Andrew?
  18. DB is a common word for database. You may thing about people that use Google to search a production. With 3DB maybe they'll have more answers related to database systems than brush painting..? Also currently a search in Google with 3DB give us a lot of answers... Maybe that's why sometimes companies use original names to have an easy search?
  19. I fully agree with you and i was myself thinking about 3D Pen or a variant close to this name!
  20. I think the name must be really explicit for all people even people that are totally new in 3D world and reflect all the capacities of the software... 3D Gem doesn't reflect all of that in my opinion... I have some suggestions taken from 5 mns of time... So maybe it is not totally accurate ... or not explicit for other ! 3D-Draw, 3D-Drawing, 3D-Layer Draw, 3D Layer Coat 3D Splatter, 3D Undercoat (Maybe with a funny green troll logo that open his coat to show us a beautiful sculpted armor in comic style/parody ..) 3D Pen Illustrator I saw some interesting names in the suggestions in this thread but i'm not sure if they cover all the possibilities of the software... For me 3D brush was not a synonym of Z brush, but more an call from photoshop brushes applied in 3D world.. So maybe it is possible to alter a little the actual name without to change it: 3D Brushes 3D Photobrush 3D artist/artistic-brush Or even something more original like: 3D Faery Brush (With a green faery, a magic pen in her hand, personnaly i would choose this) Originality and/or humor is sometime something that retain the attention of people Hope i'm not totally silly with my idea and that could help a little! I know how it is hard to find sometimes the right name
  21. I find a bug: in Camera menu, shortcuts to add, delete an switch shorcuts are working but the menu item is not working correctly with the mouse. Click on "Add camera shortcut" give me nothing, "Delete camera shortcut" give me the result of Adding a new camera shortcut, "Switch to previous" give me the same result as F5 (Delete the shortcut)... Look like there a gap between the area of the menu item where to click and the function itself on my computer.. Is there a way to have a submenu with the list of all camera shortcuts, to give them a name, and to click on their submenu item to use them? Could be really usefull for people that use many camera shortcuts.. Please, how do you use the Lazy mouse? I find no help about that in the manual with a search? The caption in main window is still give me inaccurate name after saving under another name. For example, I load the default man2.obj at start, or a previous saved 3d brush file... I work on the project and call the menu item "Save file as", newname.3b. The caption of the main window is not updated and the name of the project is still man2.obj or start.3b. If now I use "Save file" the newname.3b file is well updated but i'm always afraid to overwrite by error a previous file (start.3b..) That's all for now
  22. Yes, I mean projections with materials, not uv-maps!
  23. Hi! I play with 3d-Brush since some days and I find it very cool to use.. I want to know, in your opinion, what could be the best practice to blend colors from different textures. For exemple to blend colors from two close to be identical textures when the light/shadows are not the same from both, like human textures or clothes textures taken from different views with sometimes some differents light/shadows... Since i'm new to texture i'll be happy to learn some tips, specialy with 3d-brush.. thanks
  24. Hi, When I load a previously saved 3D-Brush file the last Material set is not loaded by default and the scaling of the material is lost. It is possible to change that with an option? It could be more easier for me to work from where I left the project. It is possible to have and save the scaling material used accordingly to different layers used when the scale is different ? I mean Layer A with material A and Scale B, layer B with material A and Scale C... I have also a small feature request: i'd like the explorer file window used to load and save files could save the last location used for each.. It could help me to save time avoiding folders browsing when unwanted Thanks!
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