xrok1
Member-
Posts
85 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Everything posted by xrok1
-
I am still looking for an answer??
-
These options dont exist in 3DC printing which was the original question. Any other way?
-
I have 3DCP for a couple years and cant sem to find a place to upgrade to get the latest features. Am I mising something? Theres an upgrade button in my accout but it goes nowhere (dead link)
-
Just wondering if theres a way to convert an applied bump map (from the shader...) to actual geometry? I would like to apply a shader and use this bump to make actual geometry avoiding the need to brush the whole model and uv map... If not can I request this as a new feature? This would enable applying skin, scales... to the whole model then detailing other locations if desired. This would greatly improve workflow for 3d printing and could make 3DC the must have program for 3d printers!
-
Interesting. Thank you. Is there a surface offset to allow for print tolerance?
-
Where is this tool? Is it in 3DCP as well?
-
Please can someone explain this for use in 3DC printing?
-
That,s disappointing. Seems like it should be easy to implement? Option 1 is only in 3Dcoat, I use 3DCprinting. Seems that shader textures are pretty much useless for the ppl using this program for 3d printing. Any possibility of this being added, just a bump to surface feature??
-
Differences between 3DC Printing and the regular 3D Coat
xrok1 replied to mroek's topic in 3D Printing
What is your workflow for this? I've been looking for a way to flood fill a scale or skin... texture and 3d print. I've tried with shaders and adding a bump map but can't get it to export as actual geometry. Texturing manually when you want the whole model covered is time consuming and would prefer to fill then go back with the brushes and add details. -
I've been losing my mind, I bought 3DC printing because I thought I would finally be able to print textured things. The problem is I apply a shader, crank the texture scale and bumpness up to 10 and my model looks great but no matter how I try to export no bumpy texture appears on my stl model to be sliced! Please guide me in the right direction I've been searching for years for a simple way to do this.
-
are there any plans to add different types of trees like evergreens for instance?
-
it would be a nice feature to be able to save as new pen when you do a ctrl+c over a certain part of the model. i realize you can currently do ctrl+c, ctrl+v to paste, but if you could save this as a new pen you could then change color etc... and even use this new pen on different models.
-
2.07 BETA3
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
very nice, its good to see things back on track. i was starting to worry that the whole naming thing was becoming more important than the program. -
3D@COAT
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
i still like OverCoat better, but 3DCoat is ok. i agree also that you may be holding a little too much to the 3D part, its really not that important when its starts to sound awkward. -
3D@COAT
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
done deal. -
yes you could use scroll boxes instead of slider. they are more compact and adding the use of the mouse scroll wheel makes them nice. you can also usually type a value directly in which is good too.
-
New name ?
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
FinalTouch FinishingTouch BTW, i notice there's not alot of work going into the software while this whole naming thing is going on. this must be the longest we've gone without an update in quite a while now! just call it OverCoat and get back to programming. LOL make a logo with a nice overcoat, wireframe at the top, shaded in the center, then dripping with multicolored ink at the bottom like a wet raincoat; this would show the evolution of the 3D process with your software finishing the whole process -
New name ?
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
" DreamCoat " as in the amazing technicolor -
New name ?
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
How about OverCoat? -
New site (early beta state).
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
GOOGLE!? -
New site (early beta state).
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3DGems featuring PAC_MAN & FROGGER CLASSIC. LOL sorry Andrew, I hope were not offending you. its just concern for a program we all love! -
Do you use external 2D editor in pair with 3DB?
xrok1 replied to Andrew Shpagin's topic in General 3DCoat
addind the ability to paint inside the quickUV editor UV preview window would be a great feature, but you would need to be able to make the UV preview window full screen. this would be a great feature to add to "4D-Brush." -
New site (early beta state).
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
how about 4D-Brush, because you can paint on the 3dimensions of your existing model AND add new dimension with sculpt tools. slogan " Add a new DIMENSION to your 3D models " or GO Beyond 3D or Turn 3D Models into 4D ART -
New site (early beta state).
xrok1 replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
i have to agree 3D Gem sucks! i hope you're not commited to that name. if you are i love it. LOL seriously though, please consider 3D-Palette or 3D-Easel, ArtistBrush, Airbrush-3D anything else please!!!! Pixel-Brush, Vector-Brush, 3Draw, VertexBrush ,DimensionalPainter, FormBrush, ShapePaint.... i could go on and on and never get back to Gem -
i think you need to subdivide your model further, not adjust the pen. it looks like the stair tread is polygon edges. try more polygons?!?