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Everything posted by Creator
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Hey folks!! I propose to gather 5 diverse kinds of models for testing new automatic features. For ex. Humanoid figure, hardsurface object, some nonvoxelized meshes with intersections etc. If algorithm can't pass one of this, it needs calibration. It will determinate in which point it is failing. This 5 mesh pack would be standard testing ground for Andrew (and community). It can be more meshes of course, we only need to think what kind of meshes to add to this "benchmark" pack.
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Yep, you're right, no user's input in AngelScript, but Andrew said that he will add this feature in next build + few additional functions for Matrices to modify vertex position etc. I know there is no possibility to modify current tools, but you can speed up few repeating actions with scripts + create some useful tools. AngelScript is not so bad when you're familiar with C/C++/C#, i'll say it's super easy. If you're not familiar with C like languages it can be pain in the A$$, i know.
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Right now it can't be done... but next build will have few scripting upgrades.
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Great! Next question is if there is an option to run angelscript function, after hitting button from loaded xml UI? To be clear: (For Example) I open xml UI from angelscript and after clicking a button, some function from angelscript is running. I know i can run for ex. vox() merge() (etc.) from xml UI, but running own created functions/procedures would be awesome. Documentation for xml UIs would be useful. Now i'm learning how to build them, by analyzing existing xmls, so i can only recreate existing scheme. Of course there are more important topics, like brush improvements etc. but if you'll found spare time , some scripting improvements would be welcomed
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Hey, But how to scale when there is no Edit Box in UI? For example i get Select Tool in Retopo Room: cmd("$[Page2]Select");/*Select*/ Next Transform: cmd("$[Page2]Transform");/*Transform*/ Now i have got UI for Transform tool, and i want to scale selection to 0, but only option is to click Scale buttons, and i dont know how to set value: cmd("$CubPrimClose::ScaleY");/*Scale Y*/ It would be awesome to have some log window with last command used, like in maya. It will help to learn scripting
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1) When i'm exporting textures from paint room (without "fill empty space" option), alpha channel seems to be only 50% transparent. It's a bug or i'm doing something wrong? I'm using last stable build. 2) I can run custom XML UI in AngelScript, is there an option to run custom function from my UI? I know i can use vox(), merge() etc. but it would be nice to use self-written functions/procedures. Edit: New brushes kick ass.
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I'm just wondering how you managed to create AppLink from Octane's side. It has no plugin SDK or something. Only way to automatically load object is to run Octane through batch mode with certain parameters. That's your method. Am I right?