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Posts posted by geo_n
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Thanks Carlosan! Will do.
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Thanks! Can you post the drive link with all the builds?
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Does it work? I tried to install from this localhost and click install but nothing happens.
Where can I download older builds from gdrive? -
3 hours ago, Oleg_Shapo said:
I think that changes the actual texture level not just the preview icon on the right.
What I did now is click the reset to restore factory default and it made the icon dim like 2022.60. But I have to do it for every material.
I'm using 2022.37.
Dim is better than overblown white. Alteast I can identify the texture now. -
6 hours ago, Carlosan said:
Testing 2022.60. I cant replicate this issue. sorry.
2022.6 is the opposite. the preview is dim
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1 hour ago, Carlosan said:
Try loading same color texture to Depth Texture on Smart Material Editor. 3DC will convert greyscales to bump.
Sometimes this helps.
Ah will try it.
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I've been using shadermap pro, etc for creating normal maps from color texture. I'm sure this capability is within 3dcoat but I just can't find it.
I want to create a normal map based on the layer color of the wood. I've always done this outside of 3dc. Is there a way to do it so I can see the normal map of the wood? Thanks!
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21 hours ago, Silas Merlin said:
I don't know if it matters but here are my settings
I don't do the scanning myself, I send the resulting mesh from paint room to the person who does.
There are only two small issues in my experience :
-the person who does the scanning has his software set up to z-up coordinates so I have to remember to set that up every time.
-sometimes my scene loses the z-up coordinates for some unknown reason, so I have to check that the coordinate system is correct after I export.
I get the texture back and fix texturing errors, and paint untextured areas.21 hours ago, Silas Merlin said:when baking color in 3d-coat there seems to always be loss of data, the result is more blurry than the original. I don't mind, but the person I work with does, so I rarely have the opportunity to do that when working with that person. That is why we retexture in the photogrammetry software.
otherwise there would be two options :
1. bake from vertex paint or volumetric paint
2. bake from an instance of 3d-coat that has the original scan loaded in paint room, and use the Textures>Texture baking tool to bake to the final cleaned up mesh exported to disk.Thanks for the detailed explanation and screenshot. The axis issue is always a problem. Hehe. Different apps different method.
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Thanks will try it out.
Are your units in 3dcoat in metric meters? And also your photogram software reads the output mesh from 3dcoat correctly with this unit? -
This tutorial I always forget how to do. Personal reminder - need to import high poly mesh with texture to keep high res color info into sculpt surface mode.
Btw is this outdated in v2022 and something is better for cleaning up scanned mesh with texture? -
Thanks. It's been bugging me since V4. Will contact support.
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Are you using the brush only or are you adjusting with the Layer?
I'm only adjusting the layer opacity of roughness and metal.
Gloss metal workflow is logical but roughness metal seems opposite to me.- 1
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I always wondered, is this a bug or my misunderstanding of 3dc.
I set texture workflow to roughness/metal and paint 0 roughness, 100 metal brush stroke. It's very shiny.
50% roughness layer opacity. It becomes blurry. It should be opposite right?
0% roughness layer opacity. This should actually be very shiny.
100% roughness and 0% metal layer opacity. It becomes shiny plastic. Again I think this is opposite.
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New multires sculpting? Is it the traditional subd multires sculpt that keeps base mesh with uv?
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Never seen this kind of workflow in the official 3dcoat channel. Too bad no audio.
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On 7/27/2022 at 5:26 PM, Carlosan said:
Subsequent update at 45 Euros (from month 13+ following the purchase) or 90 Euros (from month 25+ following the purchase) with another 12 months of free updates.
My free updates was 13.07.2021 up to 13.07.2022. So I have till 13.08.2023 to avail of the 45 euro upgrade? +13 means what?
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11 hours ago, Carlosan said:
You are right, baking reflection when paint with micro displacement it is not working.
Thanks for point it up.
Which 3dc version is it working? I need to bake reflections to color map
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Still not working for me.
It used to work afair.
Can you test on this file? Trying the gold reflection to a layer.
bake reflection.zip- 1
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16 minutes ago, Carlosan said:
Look at Edit Menu, was moved for better order.
Eeeek..says who? That doesn't make sense.
1 day left ! Christmas sale 2023
in Announcements
Posted
Just curious. Why is my upgrade for 3dc 40 euros and foe my textura 227 euro??!!