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geo_n

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Everything posted by geo_n

  1. If some of the essential tools in modeler were ported over to layout, the split isn't an issue anymore. They've already started weightpainting and morph sculpting in layout which is the most critical for animation and fx. A few polytools in layout would be enough. People usually create assets in zbrush anyway or for viz stuff any modelling app does that fine. Remember that Unreal is the most popular viz app right now and people basically do the same workflow as lightwavers are doing. Create assets in one app then send to Unreal.:D
  2. I only use zbrush for sculpting because its so light I can use it on a laptop. Texturing, retopo,uvmap for 3dcoat. However I think that if Pixo would improve texturing, retopo, uvmap it would be really bad for 3dcoat. So 3dcoat has to improve its current toolset performance wise. The stuff 3dcoat could improve on that would make it competitive in the future. Faster texture painting - can it be as fast as photoshop like when hiding layers, etc Retopo - complete modelling toolset to compete with zbrush polytoolset Uvmap - revamped way of dealing with UDIM and less confusing and better baking workflow
  3. geo_n

    LightWave 2019 is out

    A good video about the Live link of lightwave and unreal.
  4. geo_n

    LightWave 2019 is out

    You should learn max. Its what they use, its an opportunity. I've been in 4 studios in almost 20 years and used max, lw, maya, modo at a competent level. You will be more flexible as a cg artist. Compositing with AE was also something I wanted to learn and I did with a guy who worked at ghibili. But now I use hitfilm and the technique transfered well. Be like water
  5. geo_n

    LightWave 2019 is out

    I think the price is pretty cheap for a full 3d package that can model, animate, render. You can buy a perpetual license of lightwave equivalent to 3 months of subs from autodesk. Freelance generalist can do amazing stuff with any of these full 3d packages its down to the skills and experience. But some people are overpaying for autodesk software imho because you're renting and that's never good. Blender is blender. Some people click with it some people won't even with the rewrite. I'm still on 2.79 and won't be moving to 2.8 because its like relearning which I don't have time for. I'd rather travel.
  6. geo_n

    LightWave 2019 is out

    Indefinitely after the upgrade window? Still a discount of 300 Buy 3dcoat with that savings. Newtek really should raise the price a bit.
  7. geo_n

    LightWave 2019 is out

    http://www.animationmagazine.net/vfx/lightwave-11-6-nevronmotion-plugin-hit-market/ LightWave 11.6 is priced at $1495 and the NevronMotion plug-in is priced at $299. Registered LightWave 11 customers can upgrade to LightWave 11.6 free of charge; upgrade pricing from LightWave 10 or earlier versions is $695 (USD). Educational pricing is also available.
  8. geo_n

    LightWave 2019 is out

    What was the normal price for a full lightwave license? I remember it was 1495. Its 995+tax when there's an upgrade window. For 2019 its up to the end of march and after that it goes back up to normal price.
  9. geo_n

    LightWave 2019 is out

    I'm selling lightwave 2019 with transfer fee for $695. I have two licenses so I'm selling one. Price will probably go up to $1495 after march from Newtek.
  10. geo_n

    Clipping mask support photoshop

    Do we have clipping mask support that is compatible with photoshop clipping mask. I currently still bounce back and forth ps and 3dc but the clipping mask doesn't work. Wish there was a way to support this non destructive workflow between ps and 3dc.
  11. geo_n

    Clipping mask support photoshop

    Is 3dcoat substance painter? Lol What was your point? I didn't ask about substance painter. Go fume somewhere else.
  12. https://www.cartoonbrew.com/artist-rights/animation-workers-set-to-receive-170-million-payout-from-wage-theft-lawsuit-161482.html After more than a year of waiting, animation workers will soon receive the first payment from the $170 million settlement they won from various animation studios. The class action lawsuit against the studios alleged long-term wage theft and antritrust violations.
  13. https://cgworld.jp/feature/201806-cgw239-t23dc1.html https://cgworld.jp/feature/201806-cgw239-t23dc2.html https://cgworld.jp/feature/201806-cgw239-t23dc3.html
  14. Hello guys, We're proud to present a new tool for artists and programmers. https://material-z.com/ Hybrid Layer and Node system Material-Z is a powerful new PBR Material Editor. Based on Disney's principled material system it is able to create amazing materials for both the gaming and the high end 3D rendering market. Its currently in beta but anyone can try it out now and play with it. Introductory tutorials https://www.braindistrict.com/blogs/tutorials/material-z-getting-started-with-programming-nodes https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-in-material-z-part-i https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-ii-noise-based-irregularities-and-cracks https://www.braindistrict.com/blogs/tutorials/creating-a-brick-material-part-iii-cement-and-finalizing
  15. Is there a documentation for converting pbr textures from one format to another from a developer standpoint? The math, algorithms and formulas behind pbr export and import. We are trying to write a plugin for exporting textures from our renderer but our dev doesn't understand the docs from https://www.marmoset.co/posts/pbr-texture-conversion/ as its too artist talk and not developer friendly.
  16. geo_n

    PBR conversions

    Thanks Carlosan! I sent to our render specialist.
  17. geo_n

    Some painting improvements

    Check the video. I'm re adjusting several times in a span of 2 mins for 1 part of the texture to align some fabric seams. Do it 1000 times on many parts of the jeans and do it 100 times on different clothes a week. Hours spent on that could be just a few minutes if its done directly in the 3dc viewport.
  18. geo_n

    Some painting improvements

    Not sure if these are already in the latest beta. I'll request them anyway since I use 3dc for painting a lot. liquify in 3d viewport - please, much needed to do it in 3d viewport like distort. Smudge tool sucks inverse brush paint selection - example if you use the lasso, I want to invert where the paint is applied. Its always inside. random paint cubic - using the smart materials to apply random scale, rotation of a texture like a flower that I want to randomize the tiling in cubic projection on a vase so the flower is not uniform when applied. morph then paint - is this possible already?
  19. geo_n

    Some painting improvements

    The back and forth between 3dc and ps is the killing factor. Takes so long to do it this way instead of doing it in the 3dc viewport without needing to open ps.
  20. geo_n

    Some painting improvements

    Liquify tool. Really slow to do it with 3dcoat and ps. Need it in the viewport because I'm doing hundreds of texture work like this. I'm waiting for Substance painter to implement it. Mari does have it afaik.
  21. geo_n

    Some painting improvements

    Doing it manually on multiple layers produces uneven results. For clothes texturing I really need multiple layer support even just for brushes and eraser.
  22. geo_n

    Some painting improvements

    Looks like that option lets you do it on mutiple objects at once. I'm looking for multiple layers at once. Example I want to erase blue and purple layer at once. I don't want to merge these layers before I can erase them together.
  23. geo_n

    Some painting improvements

    Is there a mode for brush painting that would affect all layers. Like using the erase tool would erase all layers or all visible layers? Or paint on all layers or visible layers?
  24. geo_n

    Some painting improvements

    THanks
  25. geo_n

    Some painting improvements

    What's Andrew's email?
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