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Everything posted by geo_n
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Just curious. Why is my upgrade for 3dc 40 euros and foe my textura 227 euro??!!
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The 3DCoat versions manager
geo_n replied to geo_n's topic in New Releases, Bugs Reports & Development Discussion
Thanks Carlosan! Will do. -
The 3DCoat versions manager
geo_n replied to geo_n's topic in New Releases, Bugs Reports & Development Discussion
Thanks! Can you post the drive link with all the builds? -
I think that changes the actual texture level not just the preview icon on the right. What I did now is click the reset to restore factory default and it made the icon dim like 2022.60. But I have to do it for every material. I'm using 2022.37. Dim is better than overblown white. Alteast I can identify the texture now.
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2022.6 is the opposite. the preview is dim
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3dc 4.7 never had this issue.
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Far from the original texture.
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Why are some textures overblown white in the preview? It becomes hard to use the previews. How can I control the lighting of the preview icons?
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I've been using shadermap pro, etc for creating normal maps from color texture. I'm sure this capability is within 3dcoat but I just can't find it. I want to create a normal map based on the layer color of the wood. I've always done this outside of 3dc. Is there a way to do it so I can see the normal map of the wood? Thanks!
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Thanks for the detailed explanation and screenshot. The axis issue is always a problem. Hehe. Different apps different method.
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Thanks will try it out. Are your units in 3dcoat in metric meters? And also your photogram software reads the output mesh from 3dcoat correctly with this unit?
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This tutorial I always forget how to do. Personal reminder - need to import high poly mesh with texture to keep high res color info into sculpt surface mode. Btw is this outdated in v2022 and something is better for cleaning up scanned mesh with texture?
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PBR roughness metal workflow
geo_n replied to geo_n's topic in New Releases, Bugs Reports & Development Discussion
Thanks. It's been bugging me since V4. Will contact support. -
PBR roughness metal workflow
geo_n replied to geo_n's topic in New Releases, Bugs Reports & Development Discussion
Are you using the brush only or are you adjusting with the Layer? I'm only adjusting the layer opacity of roughness and metal. Gloss metal workflow is logical but roughness metal seems opposite to me. -
I always wondered, is this a bug or my misunderstanding of 3dc. I set texture workflow to roughness/metal and paint 0 roughness, 100 metal brush stroke. It's very shiny. 50% roughness layer opacity. It becomes blurry. It should be opposite right? 0% roughness layer opacity. This should actually be very shiny. 100% roughness and 0% metal layer opacity. It becomes shiny plastic. Again I think this is opposite.
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3DCoat 2024 development thread
geo_n replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
New multires sculpting? Is it the traditional subd multires sculpt that keeps base mesh with uv? -
Never seen this kind of workflow in the official 3dcoat channel. Too bad no audio.
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Retopo Room - Next Steps
geo_n replied to Gorbatovsky's topic in New Releases, Bugs Reports & Development Discussion
Do we have something similar? -
My free updates was 13.07.2021 up to 13.07.2022. So I have till 13.08.2023 to avail of the 45 euro upgrade? +13 means what?