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StereoMike

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Everything posted by StereoMike

  1. Congrats Andrew! All the best to you and your family! At first I thought it was an old post, kinda deja vu. But then I saw the date was new Are you planning more versions on a regular basis? Will we see v5?
  2. @ Phil: They will support multi GPU in the final release, so when you have a board with 2, 3 or 4 PCIe slots, you could easily make yourself a cheap rendermonster by adding some GPUs. Of course your windows gets unresponsive, cause the GPU can't care for your display any longer.
  3. Will there be support for multi gpu in the future? I have to think about a new rig, and there are some motherboards available with 3 pci-e slots. This will come in handy once all the render engines support rendering with cuda (octane render will be available in February, also watch out for arion, furryball etc) allowing for mindblowing render performance (e.g. with 3 nvidia gtx285). Would be nice if 3Dcoat could walk the extra mile and grab all cuda power it could getting hold of.
  4. I'm already testing it, renders are very nice. for 99,- it's a no brainer.
  5. In the faq it reads, there's no advantage for multiple gpu (eg.g. two nvidia cards). That's a pity, wouldn't it be possible to use one card for graphics and the other one for cuda processing?
  6. What speaks against having an auto quadrangulation that has a nice poly flow? I'm sure this will be a killer feature when done right. I could imagine something like a drawing mode, where you roughly place areas that act as poles (e.g. knees, top head, knuckles) in one color, areas for cylindrical shapes in another color (depends on what info 3DC needs). So the automatic know where it has to place rings of polys (around the poles) etc. And maybe a line for general flow orientation (e.g. draw at the back of the character from the back of the head down the spine into two lines down the legs). mike
  7. agree on dual monitor and quad view. btw, isn't that the opel that's based on the Lotus Elise? mike
  8. you pay per ccm of used material. So if you holllow out your model the prices are much more attractive (1.87-2.89 $ per ccm depending on material, minimum 25$). mike
  9. hehe, no friends at RBN to ddos them?
  10. Puuulease don't forget support for painting directly on low poly models (without altering geometry) mike
  11. http://www.newtek.com/forums/showthread.ph...1663#post771663 3rd party plugin :Retopo tools for LW mike
  12. WTF??? How did you retopo all that, all the nipples etc? mike
  13. Wow Jokermax! Is that Cary Grant? Looks awesome! mike
  14. Well done Chris! Thanks for posting it! mike (who saw you at xsi ubertage 2007 )
  15. Can we have a sticky thread or where all the released and currently working shaders are posted? I miss AO and some others which didn't came with the last alpha and I think they are somewhere in that 56 pages thread... Thanks, mike many thanks for the wealth of shaders Akira
  16. I think you get not much information from the graphics card part, cause series says not much about performance. I I think a Nvidia 9200 is slower than a 7900 or not? mike
  17. I could very well live with a word-based UI like XSI That way you don't need to wait for the tooltip to know what a button is about. mike btw great decision to overhaul the UI!!!
  18. But it works well for e.g. a crater: take the ring brush (hole in the middle) and hold it onto the sphere for a while. it will make a smooth volcano. I think You wouldn't get it so smooth in other ways. mike for the weird bronze: Maybe your light intensity is too high (icon on upper right)?
  19. Thanks a whole lot Akira for the awesome shaders you put up! btw. I hope Andrew will include some menu for tweaking of the shaders (so user can change fg/bg color of shader, so you can make e.g. gold with the bronze shader). mike
  20. Whatever you chose as foreground/background colors will affect the shader, so everyone of us has his owm red err green, err blue err yellow wax shader depending on the colors he uses... Will the shaders get a color on their own in the future, so painting a bit with blue won't mess up your green sculpting shader? mike
  21. Ah thanks! That did it The color comes from the brush color, are there any other controls for the shader (light color etc)? mike
  22. Can someone direct me to the shaders menu? I found an entry 'browse shaders' but that opens windows explorer. Thanks! mike
  23. Where do I find the current beta? It is still the link on the first page? btw. can I install 3dc multiple times on the same machine with one license? I'd like to have the beta and official release both working. mike awesome image Juan!
  24. sorry for being the party pooper, but as pointed out in the other thread, I think Andrew shouldn't focus on a specific app, but on generic file formats. If TGE/TGEA has problems with getting the most common files in (which is obviously the case as you descibed it) then why should Andrew do the work of Garagegames? I bet more ppl work for GG than for 3DC. my 2ct mike
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