Thanks guys. I won't go for a vid grab for now as I'm actually unsure what the problem is. I seem to be making the same mistake over and over and not progressing to a satisfactory work flow. So, starting with a 2d paint fish brush. Am I right in assuming the scale of the voxels will determine the density of the polygonal mesh once it's been converted?
- Then smooth and fill in the voids... then there's the vox-tree tab.
Now if I just paint using p-tex on say a simple 6 poly box the texture is wildly vivd and can have the appearance of a very complex 3d image. By the time I have converted the voxel fish though the high polycount (say 11 000 in LW) makes the texture weak as p*ss even @ a very large res. What part aren't I getting?
Thanks again.