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meshpig

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  1. I love painting with deep displacement
  2. Thanks guys. I won't go for a vid grab for now as I'm actually unsure what the problem is. I seem to be making the same mistake over and over and not progressing to a satisfactory work flow. So, starting with a 2d paint fish brush. Am I right in assuming the scale of the voxels will determine the density of the polygonal mesh once it's been converted? - Then smooth and fill in the voids... then there's the vox-tree tab. Now if I just paint using p-tex on say a simple 6 poly box the texture is wildly vivd and can have the appearance of a very complex 3d image. By the time I have converted the voxel fish though the high polycount (say 11 000 in LW) makes the texture weak as p*ss even @ a very large res. What part aren't I getting? Thanks again.
  3. Decreasing the density of a voxel/obj curve by 8 still exports to LW with an insane poly count. How do I manage this? Thanks. M
  4. Thanks Phil. I'll try it the other way around...
  5. Hi How do you reassign the "User data" content directory? Thanks
  6. Started one over @ http://www.newtek.com/forums/showthread.php?t=119893 Pretty sure I'm barking up the right tree.
  7. Hi all First post kinda thing, coat newbie. Main app LW... Regards mesh
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