Hi all!
Is there a way to masking (a smart material, for example) by using a map?
I´m able to use a map as a stencil, and I also can import maps as curvature, AO, etc
However, I´m not able to find the way to use the map based on the UVs (I also try the Preferred Mapping set as UV mapping, however, the result is this:
The UVs are correct (I´ve tried them in other softwares). I´m a beginner in 3DCoat, so I´m sorry if this is a really basic question (however I did not find anything in the forums or internet or tutorials.
The same way to import the ID map (In other topic on this forum I saw this tutorial:
It´s useful and I´ve been able to import the ID layers. However, when I apply a Smart material on one of the ID layers I brought, it is applied on the entire object. What I´m doing wrong?
Thank you very much!