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Lixus

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  1. Oh sorry, that´s right! Thank you very much!
  2. Great! And how it works? I need to add a AO or Curvature map to the condition parameter? And then, the layer where I applied the material is a mask layer? Cheers!
  3. Awesome! I did not know that you can attatch a Material to a layer. Thank you very much!
  4. Wow! Great! It works perfectly!! Thank you very much you two! Just a quick question. It is possible to do something similar in 3D Coat as this video? (import external maps to use them as alpha): In the video I used a Curvature Map, but the idea is to do with any map with black and white values. I can achieve the results that I wanted thanks to your advices, so if it is no possible to do something like the video, it does not matter. But it would be really great! Thanks again!
  5. Hi Carlosan! Thank you very much for such quick response! This tutorial is really useful! I did not how to make masks in this way to reveal layers. Thank you very much. However, what I´m trying is using a black and white layer as a mask. There is no problem if I import it a a stencil, and I can use it perfectly. The problem is that it isn´t maped. For example, I created in Blender a Curvature map for my object: I´m able to import in Coat3D. But, I´d like, to use it as a mask. For example, I´d like to paint the white areas of this map into blue. I tried creating a Smart material blue, and giving this map as a mask. the problem is that it is not adapting to my UVs: Even changing the maping to UV mapping it does not work: I can´t figure out what I´m doing wrong. Thanks in advance!
  6. Regarding the IDs question, it is answered! The solution is to use the Fill tool. However I´ve not been able to figure out how to mask the layers by using a map based on the UVs. Cheers!
  7. Hi all! Is there a way to masking (a smart material, for example) by using a map? I´m able to use a map as a stencil, and I also can import maps as curvature, AO, etc However, I´m not able to find the way to use the map based on the UVs (I also try the Preferred Mapping set as UV mapping, however, the result is this: The UVs are correct (I´ve tried them in other softwares). I´m a beginner in 3DCoat, so I´m sorry if this is a really basic question (however I did not find anything in the forums or internet or tutorials. The same way to import the ID map (In other topic on this forum I saw this tutorial: It´s useful and I´ve been able to import the ID layers. However, when I apply a Smart material on one of the ID layers I brought, it is applied on the entire object. What I´m doing wrong? Thank you very much!
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