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Everything posted by farsthary
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Rule #1 of every software: -Do not use "Beta" tools for production environment or if decided to use, use it at your own risk. For one reason is called beta. I do not speak for other tools in 3DC but if we would have been release LC as non Beta then you have all the reasons in the world to feel mad about us, but is just that. That's the power of big numbers: more eyes and uses than we can ever imagine or plan will eventually find more issues and contribute in the end to make the software more stable. We will make several more betas before achieving a production ready LC tool set, but we are not there yet. Each Beta, while not solve all issues is indeed a step forward, so don't feel mad with us please.
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Hi Oh yes, my bad, it got buried in my Todo list to fix with recent requests to fix, but it was a well known issue for me :P I'm glad you bring it back to light yes, don't get discouraged about bugs, on the contrary, the more you find, the more we will solve, because a bug discovered and "reproducible" is 60% of the solution! A bug discovered but not reproducible is around 20% of the solution instead :P
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While I work over this try stroking slower with snake clay, is an issue related with the stroking system and SnakeClay only makes more evident, so I will bulletproof that code. Meanwhile avoid too high detail density and too high stroking speed in that tool, also try increasing smoothing, it helps topology and avoid hangs. Thanks for your feedback
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Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
New beta released with lots of improvements (it has a big issue right now regarding symmetry but is being fixed and re-uploaded asap) http://3d-coat.com/forum/index.php?showtopic=10395 -
Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
Hi Yes, in coming beta, bugs may still happen but is trully much more stable and fast in the LC area I can guarantee of Andrew also have catched and solved several importnat bugs too. -
Hi Nice sculpts! very cool! expect new beta soon and you will be much more happy
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Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
can you provide an example of a snapping/align tool? -
Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
Hi an update on status http://farsthary.wordpress.com/2012/11/16/a-pending-debt/ -
Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
@BeatKitano Is fully solved , yes, previously brushing on them caused unpredictable mess because those where vertices with ....hold my breath.... Infinite Normals! of course it casued all sort of problems, thanksfully new beta will be really stable in those cases. That's why we need artist to stress new betas to keep spotting LC bugs -
Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
Hi guys! Solved a very annoying bug, some random black spots or "fake holes" that appear sometimes after long sculpting session in LC -
Solved a very annoying bug, some random black spots or "fake holes" that appear sometimes after long sculpting session in LC
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I mean Reconstruct tool, a recent addition to LC tool set, quite powerful and useful to locally clean the mesh
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Yes, I have found so far several issues, mostly related with other tools interacting with LC, like muscles that creates wrong normals and causes LC to explode or have flipped faces, nothing catastrophic because Reconstruct can easily correct wrong local mesh and or some on manifold parts. Will try adding and merging parts.
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Farsthary update channel
farsthary replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
trying LC .... http://3d-coat.com/forum/index.php?showtopic=10644 No issues so far, of course, the model still is low poly so does not stress 3Dcoat, will keep adding stuffs.... Is not as good as your models but I'm having fun like a child with a new toy. -
Hi, also, after a scan code night where I have spot some issues I have started trying my own medicine too: http://3d-coat.com/forum/index.php?showtopic=10644 No issues so far, of course, the model still is low poly so does not stress 3Dcoat, will keep adding stuffs.... Is not as good as your models but I'm having fun like a child with a new toy.
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Hi I also started trying my own medicine, this is my first attempt using LC tools as an "artist". Not as spectacular as all seasoned artists here but the purpose is to spot bugs and workflow issues. will continue adding polygons and eventually will try other areas of 3D Coat.
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Oh yes, really nice to see a real use of Live Clay tools and Andrew has surprised me as an excellent sculptor!