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farsthary

3DCoat Developer
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Posts posted by farsthary

  1. Yes! is possible to make rings. currently I need to polish the implementation a lot and is a WIP, I started this before finishing QuadPaint and then went back and somehow many times I just want to re do it from scratch lol. Also I listened to you all regarding the retopo feature requests, it will ensure my TODO list remain full for this room in times to come :)

    But first need to finish this tool, because feature hoping is terrible and I learned that the hard way ;) 

    Thank you! 

    • Like 2
  2. Hi

    Finally I could post again, some internal issues prevented my account to do so, thanks the webmaster is solved :)

    Thank you all :) 

    @Michaelgdrs

    Could you provide me a better example of  such decimation tool? (usability wise) I souldn/t be too difficult to implement.

    @gbball

    There's the option to dissable snapping to the surface but I think you meant other option like moving freehand in the 3D space those vertices?

    • Like 1
  3. Hi

     

    Ops, forgot to update the hints:

     

    0-Right click a vertex allows to smooth and move the stroke.

    1-Hovering a vertex and DEL , remove the vertices

    2-DBL+ Click a vertex, will pin it so you basically created a new edge freely to move.

    3-DBL+ Click a segment, between 2 vertices will insert a new point, provided that the radius is smaller than the segment, otherwise will capture the closest vertex an pin it

    4-Ctrl + Click a vertex will split the stroke into 2 strokes.

    5- Pressing + over a stroke will increase vertices count by 2

    6-Pressing - will decrease by 2

    7-Overlapping 2 vertices will merge them

    8-Overlapping a segment will intersect them.

    9-The numerical hint tells the number of vertices between 2 pinned points (inclusive)

    10-Moving a vertices very far, after release will insert new divisions, moving them too close will merge them to maintain an average distance.

     

    Sometimes the preview snap to surface incorrectly, but the final result will be much better because more smoothing and post process is used at execution time.

    • Like 1
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