Hi my name is Mike White (3dementia). I am a 3d generalist, and graphic designer currently employed in the industry. I specialize in motion graphics for educational videos and logo design, but recently landed a full time gig as a character designer and animator (again for educational purposes, specifically financial education). I have used all of the 3d apps, but settled on Blender as my preffered choice, it's really the best fit for a small studio, IMO. As far as sculpting, I use blender's sculpt tools quite often, and I have created some decent stuff with sculptris. But I have always textured in Photoshop, and I am looking for other methods that are more hands on. I also am hoping to increase my sculpting skills, the freedom that voxels offer is very tempting. So I have an edu license of 3D-Coat for now, after I gain some skill and can show some results, maybe I can talk my company into springing for some licenses for the designers and start using it in my day to day workflow. But for now I am having fun learning and playing.