Thanks for the advice. It seems a shame that 3DC is capable of easily producing some very very nice spaceship type models - especially with Tinker's models set - but then no easy way to use this in the outside world.
Anyway, I thought that I would try a few tests of retopology, which is a relatively new concept for me, and to make sure that I can use models in my target 3D app, Carrara. I decided to try a simple chain loop, again very easily made in 3DC where it would be much more difficult to do with traditional modelling tools.
Autopo worked fine to produce a 5k poly mesh of this - great so far! Now my problems:
- in the tree on the right there are two objects produced although they are both called something like Volume11. Why are there two rather than one? Which one do I need?
- when I come to export the mesh, it offers to reduce the number of polys from 1.4m polys to around 700,000 polys and produces an enormous .obj file! But the display says I onloy have around 5,000 polys - I can even see them! So why is it exporting so much. I have attache a screen dump.
Sorry if this is really basic but unless I can crack this, I won't be using 3DC much longer if I can't export useful models to other apps.