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wheelmanforhire

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About wheelmanforhire

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  1. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Nope spoke too soon... instead of black its now white paint... metal is still not showing through...
  2. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    SOLVED: Looks like the problem was I had black paint selected in the color picker. I changed it to white and it works now.
  3. wheelmanforhire

    Can somebody help a newb with smart material issue?

    Holy cow, I think I discovered the problem... I had black paint selected in the color swatch... I tried it again with white selectged and it worked! Nope sorry I was wrong... its just white showing now instead of black... metal is still obscured.
  4. I've been struggling with this for 3 days... My metal layer is NOT showing through my chipped paint layer on a Voxel model - it just shows "black" where the metal should be (see below). It works great on a UV model, I tried adding UV but still no luck! I'm missing something really simple but I'm ready to give up in frustration! Thanks in advance
  5. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Okay, here is a dumb question... what do you have to do to make a voxel model have metal on one layer and then paint on the other and have the metal show through? Or is this simply not at all possible in 3D Coat? I tried doing a retopo of the cylinder with the goal of creating a UV... I believe I made a UV but still no luck.
  6. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    But if I follow these steps... I do not need to mess with paint blending modes or set masking... it just "automagically" happens... 1) File NEW 2) Paint UV Mapped Mesh 3) Select the "Desk cam" object 4) Crate a layer (named "metal") 5) Apply Gold_Rough Smart Material (paint bucket > layer) 6) Create a layer above "Metal" named "Paint") 7) Apply Paint_2 Smart Material (paint bucket > layer) Gold shows throw chipped paint with no changes to paint blending modes, or masking needed.
  7. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Whoops, here is the actual file GoldCylWithWhitePaint_GoldDoesntShow.3b
  8. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Here you go! Thanks for all the assistance.
  9. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    It was set on Roughness/Metalness. I changed it to Gloss/Color Specular and it did not make a visual difference - metal obscured by "black".
  10. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Thanks Carlosan, Stumbled across that video earlier today - interesting & informative, but could not find where I went wrong. I also though maybe it was something to do with Voxel vs Surface mode and re-did my experiment... same problem... here are my exact steps: In Voxel room add cylinder Click the "V" to make it "S" (Surface Mode) Switch to Paint room Add a layer (working on Layer 1 now - name it "metal") Apply Gold_Rough Smart Material using paint can > Layer ... model is now gold looking (good) Add a layer (working on Layer 3 now - name it "paint") select paint_2 (a white looking paint) ...Preview shows gold showing through chipped white paint) Apply paint_2 using paint can > Layer ...the result shows "blackness" showing through chipped white paint, not gold (bad) Have tried this in both GL an DX versions - same result. Have tried with paintbrush instead of paint can - same result. Rebooted - same result. However, If I do this: File New Paint UV Mapped mesh Select the "desk camera" model Add new layer call it "metal" Apply Gold_rough Smart Material using paint can > layer ... desk cam looks gold (good) Add new layer call it "paint" Select Paint_2 (a white looking paint) ...Preview show gold showing through the chipped white paint Apply paint_2 using paint can > layer ... the result is as expected (good - gold showing through chipped white paint - exactly what I wanted) What am I doing wrong ? Something about the voxel model that I'm forgetting to change?
  11. wheelmanforhire

    Paint Layer above metal - alpha shows black not metal

    Show voxels in paint room is on. If I turn it off my object disappears.
  12. I made a cylinder in the voxel room. I switched into Paint room. Created a new paint layer - gave the object the Smart Material: Bronze Add a new layer above Bronze called paint Applied the white paint Smart Matrial - the preview shows the bronze peaking through the worn edges of the paint, but after I applied it with the paint bucket the worn edges are black and the bronze is not showing through like the preview... see attached. What am I doing wrong - it works if I start over and go into Paint UV Mapped Mesh and use a supplied test object (like the robot). It works if I pull in a poiygon model from Lightwave - I just can't seem to get it to work on my voxel objects.
  13. wheelmanforhire

    DX problem or newbie problem - objects keep hiding

    Now that I'm running the DX executable, the problem of the appearing / disappearing sphere issue is gone. I'm sure it was related to OpenGL / hardware. 3DC was functining, when ever I rotated or zoomed I could see the sphere and deformations, but most of the time the screen just showed the background gradient, grid and object would not display. But, now that issue is gone! Awesome help on making the Proxy Object/rotator/stretchy thing go away... that was exactly my "next newbie question". You are a mind reader, thanks!
  14. wheelmanforhire

    DX problem or newbie problem - objects keep hiding

    AbnRanger - thanks you were rignt. Even though my system says that I have DirectX9.0c, there are apparently some additional (or missing) components in the Direct X End-User runtime that I needed. I can now run in DX mode. Thanks for the support!
  15. I was really impressed with the videos, I'm now trying out the demo. Problem 1 DX version not running even after reboot Only GL version of 3D coat will launch DX version gives an error Title: "3d-CoatDX.exe - Unable to Locate Component" Text: "This application has failed to start because d3dx9_38.dll was not found. Re-installing the application may fix this problem." Problem 2 : 1) Launch 3dCoatGL (since DX version wont run) 2) Chose Voxel sculpting, and click on any of the spheres, cube or cylinder 3) Green ball flashes for a quick second but then grid and ball disapper. 4) can R or L click to move zoom, etc, green ball/grid re-appears, moves around but disappears again as soon as no mouse buttons are pressed and I move mouse. Any suggestions would be much appreciated! Thanks! DirectX 9.0c Gatewat fx510 Windows XP Pro (5.1 build 2600) Intel Core 2 Duo CPU 2.66GHz 3.24GM Ram Radeon X1900 CrossFire (512 MB) All directX Direct3D display test (7, 8 & 9) pass
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