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schnurpel

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  1. Wooah - that worked like a charm ! :-) I set the UVs for the new retopo'd mesh inside Cinema4D with box projection, exported that and baked the color- and normalmap from the original model via 3Dcoat on the new mesh. This way I got excellent new UVs by retopology and could "recycle" the old textures. Your first post would have been helpful enough - but your nice video tutorial left really no more questions. What a time-saver you are ! Thanks again for all your efforts ! Cheers, Frank
  2. Hey, that sounds like a very good solution ... even for a complete 3Dcoat-newbee like me :-) Although I still don't know much about "Ptex" I will go through the manual, follow your description and will post my results later. thanks a lot !
  3. thanks for your tips, "wolfiboy". I know, rendering the old model in different positions and mapping these pics on my new retopo'd model would be a way and it's likely that I have to do so, but I was curious whether there is any way without doing any re-texturing work.
  4. Thanks a lot for your quick help ! I already doubted that keeping the original UVs while changing the topology completely is somehow manageable. However in this special case it would be very tedious and timeconsuming to configure a new UV set and the corresponding textures. I have read that Maya can transfer UVs from one mesh to another with different topo quiet well. Maybe someone in the Maya forum can help me out. Otherwise I will go the way through making new UVs from scratch. Thanks again for your answers - this auto-retopo is really a great thing ! cheers, Frank
  5. Hello everyone, I try to learn the auto-retopology workflow but after struggling now for many hours and searching through the forum I'm kind of stuck now. I have a model with a bad topology but with nice UVs/textures. I managed to get new topology via the auto-retopo wizzard. But when I export this model (retopo > export) I get a nice .obj ... but without any UVs :-( Is it possible to use the auto-retopo funktion while keeping the old UVs ? Or is it possible to transfer the old UVs to the new retopo-mesh ? How do I have to export the final mesh in order to keep the old UVs ? Probably this is a silly question but I couldn't find any hint in the tutorials or the manual. Would be really great if some could give me a hint. cheers, Frank
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