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  1. If I bake a painted sculpt with AO onto a low poly retopo with "Bake w/ Normal Map (Per-Pixel)" and then try to export AO as one of the textures, the AO does not work and appears as a low pixel image. Versus if I just rebake AO on the low poly mesh by itself in the paint room then that works. But the AO is correctly baked on my low poly mesh from the retopo room, it just has an glitch on export. My goal is to keep the AO that was baked from the high poly sculpt mesh. It bakes correctly onto the low poly. It just does not export correctly. I am using 3DCoat 2021.70 on Windows 10.
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