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JasonTudor

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  1. Thanks for these responses. To be clear: 1. Sculpt something with voxels 2. Use Retopo to scale down the number of polys (and get the polys right) 3. Save the resulting retopo model as an OBJ for further use. The voxel scuplted model can be used later to add clothes or other accouterments. Is this close. Again, your assistance is much appreciated. jt
  2. I'm new to 3-D Coat. A novice at 3-D modeling. Have worked in Poser, Carrara, some 3d Max and Lightwave. I'm primarily an artist who wants to use the tools. 3-D Coat is fantastic and I've already carved out a nice model. I'd like to put some bones in it. Then I'd like to pose it in Poser or Daz 3-D. So, I should use retopology to bake the figure first or just export as an OBJ? i suppose what I;m asking is if retopology is a must and in what situations. Your responses are appreciated. jt
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