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Silence

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  1. I have a file that reproduces the layer (with the name[-2147483648x]) that disappears when you click on it. EDIT: what fixes it is adding a new layer an deleting it. Does seem to be a bug. Sorry for not editing my previous post but I couldn't attach a new file. hoofd_015.zip
  2. I don't know if this is a bug or plain stupidity from my side ? For some kind of bizarre reason the X axis has rotated. Reset axis and Reset Space just results in my figure getting rotated on his side. I don't have a clue how to fix this. Intuitive I thought that rotating my object with the transform tool would fix it, but my axis seems to rotate with it. It seems that the 2 last builds really have something wonky going on with regards of voxels sculpting. A couple of weird things I have noticed * Sometimes when I load a voxel object and I click on the layer the object dissapear when I look at the name of the layer is see something like [-2124854548]name_of_layer * Sometimes I get layers that are empty that I didn't add when loading a file. * When resetting the symmetry planes the plane doesn't reset it in the center of the object but somewhere at the left arm. It is strange because when I do transform - To center mas the gizmo is correctly positioned. The problem is that is not easy reproducible as it mostly random. I had some crashes and submitted bug reports. Version : 3.15.7A Windows EDIT: in the whole GUI discussion as a developer with strong interests in usability I can really recommend the books "About face 3" and "Universal Principles Of Design"
  3. This is really nice and by just watching I learned a lot of techniques that I didn't know :-)
  4. Hello everyone my name is Glenn. I'm 28 years old and I live in a small place called Meulebeke, Belgium. Normally I am a (web)developer but because of health problems I temporary needed to stop working. Because of that I have a lot of free time. I see myself still as quite new to the 3D World. I had some minor experiences with 3D packages as a teen 10 years ago, but that was the typical "hello world" stuff. As like by many it stopped after a couple of months. +/- A year ago I discovered Sculptris which opened a whole new world for me and it motivated me enough to go trough with it and even discovering other packages. And 3D-Coat is one of them. The things I like the most are the autoretopo tools, the curves tools (for creating base meshes), sculpting and the fact that you have hired farsthary to work on live clay ;-) As a Blender user I am quite familiar with his work. I really hope that the development goes the way that 3D-coat can replace Sculptris. I really love Sculptris but when Pixologic bought it development completely halted. And even if the tech is incorporated in Zbrush, I couldn't afford it. I am glad that pilgrim software has a very logical view of having a cheaper version of their software for hobbyists that I can afford :-) I have a little blog where I have posted my work so far -> http://3dblog.simplicity.be/
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