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filatovvv

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  1. It would be perfect if we could edit an existing normal map at the same time as painting in standard blend mode. For example, I have a terrain material consisting of an albedo and a normal map, and I need to change both textures at once with the brush. There is no problem with albedo - the new color overlaps the old one, but the normal map can only add depth to the old one, but not replace it. In this case, my only option is to use the texture of the new colored color as a mask for the new normal map texture, and the inverted one for the old normal map. :0 I found that only Shadermap can edit an existing normal map. I hope 3DC will be able to do this in the future as well.
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