Hello!
I'm trying out 3dCoat for the first time, and trying to get familiar with the whole sculpting highpoly and baking to low poly pipeline. Unfortunately I'm a bit overwhelmed by the large broad range of resources available, and I'm trying to find answers to something more specific to what I'm doing.
I'm creating a lower section of a wall that has 3 parts to it. In my sculpt tree, I set up:
A layer that has the main wall piece geometry
A layer with bricks that I added in and sculpted just using the basic primitives shapes
A layer with the mortal to go behind the bricks
My main two questions are:
My next step is to retopo this. I've previously done it with a simply asset, and it only had a single layer in the sculpt tree, but this one has 3 layers for each part of the wall as I mentioned above. Is there a certain approach for this if there's multiple layers? In the end, I want to export this out as a single high poly mesh. This also leads to my 2nd question:
If I export this out as a single high poly mesh, I want to set up some sort of material color IDs to use as a ID map in Substance Painter. I tried to use the paint layers and fill in each element as a different color, but I'm not sure if that's the right approach and where to go from there:
I think I'm just primarilyl stuck trying to figure out the correct way set this all up to retopo and export as a single object. I tried merging the sub-trees into one layer but it always crashes the program. The total number of triangles is 4 million.
Any kind of help is appreciated!