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Wizardkiss

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  1. Thanks for the tips. I had already started trying to learn how to edit the scripts. I'm not a coder however so it's slow going, but perhaps I'll figure it out eventually.
  2. I really like the new customizable rooms, but I've not been able to set up a custom room based on the Modeling room the way I want it. The problem relates to the extrude tools (Free Extrude, Smart Extrude, Extrude Vertices, Extrude Faces and Spine Tool). There are two sets of these tools, one set in the Add Geometry section, which is always visible and seems to be redundant and unnecessary, and another set in the Selected section which is visible only when the select tool is active. If I try to hide the the ones that appear in the Add Geometry section it hides the ones in the Selected section also, and vice versa. If I try to move either of those two sections up or down or change the tools that are inside them it will seem fine at first but then a few minutes later it will randomly combine different sections together or scramble all the tools up. It's difficult to describe what is happening exactly because it randomly scrambles things in different ways at different times. I've spent hours on repeated attempts trying to get it to work somehow. I've had no problem customizing new rooms based on the Sculpt room, it is just new rooms based on the Modeling room where I've encountered problems. I haven't tried customizing any others yet. I'm using version 22.07.21 2021.09.
  3. Actually, you can leave the "Path for textures" field empty, as it says in the tooltip. That's just for if you want the textures to go to a different place than the mesh. I filled it out unnecessarily countless times before I realized that!
  4. On the subject of the joints tool; I think it would be more intuitive, and the way most people would logically expect it to work, if it was done so the parts when snapped lined up with the grid squares. This is the way it is in 3DCoat: This is the way most people I think would expect it to work:
  5. Thanks for the new tutorial, but I haven't been able to reproduce what is shown in the video. I'm using version B54 but I do not have the "Show/Hide bend params" options for example, nor do the mouse actions described seem to work for me. Is this a future version not yet released that is being shown? (Tip for anyone who might try to watch the video: Turn the volume for your speakers up. Way up.)
  6. Two more then done for now. When using the Joints tool with the mouse wheel for zooming option enabled the mouse wheel is not working. Maybe this is a technical limitation of some sort rather than a bug, I don't know. This is the option I'm referring to: In the paint room if I try to make a layer it pops up this limitations box saying you cannot have more than seven layers because it is in demo mode. In earlier versions of the beta there was one layer you could use but now there is only the zero layer. I don't know if this is an intentional limitation of the beta or it is just not working for me for some reason. I'm using it in free trial mode as it instructs you do do in the first post in the thread .
  7. The "Reset settings" option in the Edit menu is not working at all for me. I click OK and the app restarts but everything is still the same and nothing has been reset. This is what I am referring to:
  8. In previous versions if you right clicked a SculptTree object in the retopo room you would get a menu of options as seen on the left, now it just makes the commands quick menu seen on the right come up.
  9. Maybe not a bug exactly but ideally it seems like these shortcuts should change to be the same as whatever hotkeys have been defined for gizmoless move, scale and rotate. I would guess for example many people will be defining G for move, S for scale and R for rotate since that is how it works in Blender.
  10. I have not reported many bugs so far because with few tutorials on most new features it is hard to know when something is a bug and when it isn't. I've made notes on a few things I'm pretty sure are bugs however and will be posting them this afternoon. These will be all from version B54. The first one is that when using the feature of the gizmoless transforms that constrains movement on one axis to allow movement only on the other two, and if you also are using the Z-up coordinate system option in the Preferences, it moves on the wrong axes in some cases. I had to make a little chart to work out what is happening which is shown below. This is the feature I'm talking about: This visual indicator with the arrow and small colored grid is what I mean by "shows widget". In one case it moves on the correct axes but displays the wrong widget: Here is the chart (I hope I didn't make any mistakes). This is only for with the Z-up option enabled, and is for moving only (scaling on two axes does not seem to be supported):
  11. I'm pretty sure the shift key is the most commonly used for this. That is what Blender uses anyway, and also Krita.
  12. The new Trace Mode feature is great! It's like VR sculpting without the VR!
  13. I'm not sure I understand what is being shown there, but the image you posted doesn't look like what I was trying to do. Thanks for the reply though.
  14. OK, this is what I was trying to figure out. The goal would be to sweep a profile somehow so that it aligns precisely with the the edge of a geometry object as shown in the first image. This is needed to make architectural moulding on buildings, or ogee bevels on furniture, or many other uses. In some apps such as Modo and Blender it can be done with their bevel tools which support custom profiles. In Blender you can also convert a geometry line to a curve then sweep a profile along the curve and do it that way as well. Here is an image showing the difficulty I've had in trying to do it in 3DCoat: This is how a program called FormZ does it, which illustrates very clearly the desired effect. Note the different alignment options seen at around 45 seconds:
  15. If there was a way to align a profile shape to an edge when doing a sweep like I asked about on the previous page of the thread it would be of great advantage when doing car modeling for sweeping trim pieces precisely where they need to be. If what I'm describing is not understandable I'll be happy to post some images to explain it better.
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