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About 3DArtist

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  1. 3DArtist

    Voxel Bevel Tool Suggestion.

    +1 for beveling! @TLE I quickly threw together this script to unghost all layers in the sculpt room. Hopefully it's useful until there is an official unghost all added. 3DC_UnGhost.zip
  2. 3DArtist

    3DCoat 4.8 BETA testing thread

    Does Instant mesh support point clouds?
  3. "Good news: "Instant meshes" implemented within 3D-Coat!" Anyone know what "Instant meshes" are?
  4. 3DArtist

    [Additional Features] Primitive History

    Point #2: Save and Load Presets. Load would add to the presets, not erase existing. Instead should be: Save and Load Presets. Load would optionally add to or replace the presets on the current layer. Also: Be able to assign hotkey to Re-Apply Primitives. mantis report: http://3dcoat.com/mantis/view.php?id=2337
  5. 3DArtist

    [Additional Features] Primitive History

    Correction on the last feature request "Option to automatically clear layer before playback." That already happens when I Re-Apply Primitives, an alert pops up asking if I want to clear the layer first.
  6. 3DArtist

    3DCoat 4.8 BETA testing thread

    Also, is the boolean bevel feature available in the UI? http://3dcoat.com/scripting/d0/de0/classcoat_1_1scripto_1_1doc_1_1_bevel.html
  7. 3DArtist

    3DCoat 4.8 BETA testing thread

    v4.8.10(DX64) Changing merge operations in primitives & import tools do not stick when updating presets in Primitive History. Steps to reproduce: 1. Create a new Surface sculpt. 2. Add a sphere with the Primitives tool. 3. Offset the sphere and Subtract. 4. In the Prim. History panel, change the top-most layer "Sphere[Subtract]" merge operation to Add in the Tool Options panel. 5. Right-click and select Update Presets on the top-most layer in the Prim. History panel. 6. Clear layer with Clear Current Object in the VoxTree panel. 7. Right-click and select Re-Apply Primitives in the Prim. History panel. 8. The last merge operation is still Subtract even though it was changed to Add. Link to Primitive History feature requests: http://3dcoat.com/forum/index.php?/topic/21939-additional-features-primitive-history/ Most important request would be to be able to re-order presets in the Primitive History panel. Also, allowing math operators in numeric inputs would be quite handy for CAD type modeling. http://3dcoat.com/forum/index.php?/topic/21940-allow-for-math-operators-in-numeric-inputs/
  8. I would like to be able to enter simple math expressions in numeric inputs. If I need to move an object by 3 units, I would like to be able to enter "+3" after the value in an input box, etc.
  9. Additional feature requests for Primitive History: Re-order preset items. Save and Load Presets. Load would add to the presets, not erase existing. Enable and Disable (hide / show eye icon) option for each preset item. Ability to step through playback of presets to make it easier to debug / modify individual preset items with reference to the built results up to that point. Playback all primitive history presets in object tree. Option to stop / pause playback on boolean errors. Allow fix / update then continue. Option to automatically clear layer before playback. Read below.
  10. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    I'm having issues with primitive history. It's not remembering to subtract volumes even though it shows it recorded [subtract] correctly.
  11. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    I've been messing with the new primitive history (very nice btw!) and I've noticed that the Text Primitive does not remember font name, input text or bend options during re-apply primitives. But if I click on the Text prim. layer in the Prim history palette, it remembers the input text and bend options but not the font name. Storing symmetry options per prim layer would also be useful.
  12. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    Thank you Andrew for your hard work on this! Prayers for you and your family.
  13. 3DArtist

    Suggestions for Workflow

    +1 Currently doing something similar in Cycles, tiled textures on multiple objects and would like to add additional AO and detail per object. It's possible but I would need to UV and paint first in 3DC then create the 2nd UV map, scaled for tiling, in Lightwave. Would be nice to do it all in 3DC.
  14. Thanks for sharing the video. Hopefully Andrew can implement some sort of polygon level alpha sorting for correct rendering of transparencies.