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  1. 3DArtist

    3DCoat 4.8 BETA testing thread

    Does Instant mesh support point clouds?
  2. "Good news: "Instant meshes" implemented within 3D-Coat!" Anyone know what "Instant meshes" are?
  3. 3DArtist

    3DCoat 4.8 BETA testing thread

    Also, is the boolean bevel feature available in the UI? http://3dcoat.com/scripting/d0/de0/classcoat_1_1scripto_1_1doc_1_1_bevel.html
  4. 3DArtist

    3DCoat 4.8 BETA testing thread

    v4.8.10(DX64) Changing merge operations in primitives & import tools do not stick when updating presets in Primitive History. Steps to reproduce: 1. Create a new Surface sculpt. 2. Add a sphere with the Primitives tool. 3. Offset the sphere and Subtract. 4. In the Prim. History panel, change the top-most layer "Sphere[Subtract]" merge operation to Add in the Tool Options panel. 5. Right-click and select Update Presets on the top-most layer in the Prim. History panel. 6. Clear layer with Clear Current Object in the VoxTree panel. 7. Right-click and select Re-Apply Primitives in the Prim. History panel. 8. The last merge operation is still Subtract even though it was changed to Add. Link to Primitive History feature requests: http://3dcoat.com/forum/index.php?/topic/21939-additional-features-primitive-history/ Most important request would be to be able to re-order presets in the Primitive History panel. Also, allowing math operators in numeric inputs would be quite handy for CAD type modeling. http://3dcoat.com/forum/index.php?/topic/21940-allow-for-math-operators-in-numeric-inputs/
  5. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    I'm having issues with primitive history. It's not remembering to subtract volumes even though it shows it recorded [subtract] correctly.
  6. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    I've been messing with the new primitive history (very nice btw!) and I've noticed that the Text Primitive does not remember font name, input text or bend options during re-apply primitives. But if I click on the Text prim. layer in the Prim history palette, it remembers the input text and bend options but not the font name. Storing symmetry options per prim layer would also be useful.
  7. 3DArtist

    V4.1 BETA (experimental 4.1.17D)

    Thank you Andrew for your hard work on this! Prayers for you and your family.
  8. 3DArtist

    Suggestions for Workflow

    +1 Currently doing something similar in Cycles, tiled textures on multiple objects and would like to add additional AO and detail per object. It's possible but I would need to UV and paint first in 3DC then create the 2nd UV map, scaled for tiling, in Lightwave. Would be nice to do it all in 3DC.
  9. Thanks for sharing the video. Hopefully Andrew can implement some sort of polygon level alpha sorting for correct rendering of transparencies.
  10. Nice work, I like the presentation also!
  11. I'm not a shader guru but I made a few shaders a little while ago (here) There are others scattered in the exchange section of the forums. Maybe the webmaster could create a central shader exchange similar to zbrush's. A thumbnail of the shader ball, example object, description and link to download. Also, it would be nice if the paint room could be opened up more for custom shaders. It's beyond me if it's possible in the current shader model of the paint room, but parallax mapping could be nice. Anyway, thanks for linking the eye shaders.
  12. Unfortunately non that I know of. What little I've learned was from other shaders and bits and pieces throughout the forum. It would be nice to have a pinned thread for shader tips though.
  13. For PC: Ctrl + Alt + Shift + Q The shader, I believe must compile successfully initially when 3DC opens. But after that, if an error in the HLSL occurs, the object will disappear until it is fixed.