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Loop0007

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  1. Hi there - this bug started after mac version - 2023.28. It's still present in the latest one 2023.40. My hardware M1 Max 32gb - 4k External monitor - Mac OS Sonoma 14.2.1 (23C71) Here is a video of the issue https://monosnap.com/file/BaezWzqolVoAaizpyf5oByNnSGOPCZ I've also attached an image comparing the functionality
  2. Yes, It's exported correctly. Thanks. I was using the BaseColor map as AO since the AO gets added to it on export. Is this how it's suppose to be exported?
  3. Hi there, Im trying to bake a high poly model to a flat plane. It looks ok inside the app, and bakes ok. Once exported to a PNG it looks like pixelated low rez image. I cant find anything about this issue. If i edit the maps in an external editor (Photoshop) the AO looks fine there and can be saved. Steps to replicate : 1. Import High poly mesh 2. Import a simple flat plane as the Retopo mesh 3. Calculate Occlusion 4. Bake Normals + Flat Displacement 5. Export maps from Paint room as "Unreal 5" preset. System M1 Max - MacOS 13.1 , 3dCoat 2022.33 . I've also tested it in older 2021 version or the latest 2022.55 and the issues is present. Is there anyway to fix this?
  4. Hi there, since version 2020.39 for Mac the whole interface doesnt scale on high DPI monitors. Im using an MBP M1 Max (macos 13.1) with a 4k monitor and the interface is very small. Using the font scale doesnt work. Last version that worked fine was 2022.33. Please advise. Thanks
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